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CymaSense: a novel audio-visual therapeutic tool for people on the autism spectrum. (2017)
Conference Proceeding
McGowan, J., Leplâtre, G., & McGregor, I. (2017). CymaSense: a novel audio-visual therapeutic tool for people on the autism spectrum. In ASSETS '17 Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (62-71). https://doi.org/10.1145/3132525.3132539

Music Therapy has been shown to be an effective intervention for clients with Autism Spectrum Condition (ASC), a lifelong neurodevelopmental condition that can affect people in a number of ways. This paper presents a study evaluating the use of a mul... Read More about CymaSense: a novel audio-visual therapeutic tool for people on the autism spectrum..

CymaSense: a real-time 3D cymatics-based sound visualisation tool (2017)
Conference Proceeding
McGowan, J., Leplâtre, G., & McGregor, I. (2017). CymaSense: a real-time 3D cymatics-based sound visualisation tool. In DIS '17 Companion Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (270-274). https://doi.org/10.1145/3064857.3079159

What does music look like? Representation of music has taken many forms over time, from musical notation [16], through to random algorithm-based visualisations based on the amplitude of an audio signal [19]. One aspect of music visualisation that has... Read More about CymaSense: a real-time 3D cymatics-based sound visualisation tool.

Sonifying the solar system (2016)
Conference Proceeding
Quinton, M., McGregor, I., & Benyon, D. (2016). Sonifying the solar system. In The 22nd International Conference on Auditory Display (ICAD-2016) (28-35)

Sound is potentially an effective way of analysing data and it is possible to simultaneously interpret layers of sounds and identify changes. Multiple attempts to use sound with scientific data have been made, with varying levels of success. On many... Read More about Sonifying the solar system.

Comparative Evaluation of Radio and Audio Logo Sound Designs (2015)
Journal Article
McGregor, I., & Cunningham, S. (2015). Comparative Evaluation of Radio and Audio Logo Sound Designs. Journal of the Audio Engineering Society, 63(11), 876-888. https://doi.org/10.17743/jaes.2015.0076

This study aims to explore the suitability of capturing designers’ and listeners’ experiences of sound design for a radio drama and audio logos using the repertory grid technique, which is a proven method of information elicitation based on Personal... Read More about Comparative Evaluation of Radio and Audio Logo Sound Designs.

A method for comparative evaluation of listening to auditory displays by designers and listeners (2014)
Conference Proceeding
Droumeva, M., & McGregor, I. (2014). A method for comparative evaluation of listening to auditory displays by designers and listeners. In The 20th International Conference on Auditory Display

The process of designing and testing auditory displays often includes evaluations only by experts, and where non-experts are involved, training is commonly required. This paper presents a method of evaluating sound designs that does not require liste... Read More about A method for comparative evaluation of listening to auditory displays by designers and listeners.

Comparing designers’ and listeners’ experiences (2013)
Journal Article
McGregor, I. (2014). Comparing designers’ and listeners’ experiences. AI & society, 29(4), 473-483. https://doi.org/10.1007/s00146-013-0489-4

This paper compares the listening experiences of non-experts and the designers of two sound designs. To date, no such comparisons have been examined empiri- cally, and so for ease of comparison, repertory grids were chosen to explore these experience... Read More about Comparing designers’ and listeners’ experiences.

Everyday listening to auditory displays: lessons from acoustic ecology. (2012)
Conference Proceeding
Droumeva, M., & McGregor, I. (2012). Everyday listening to auditory displays: lessons from acoustic ecology. In Proceedings of The 18th International Conference on Auditory Display (ICAD2012)

In order to design auditory displays that function well within the cultural, informational and acoustic ecology of everyday situations designers as well as researchers in psychoacoustics need to continue to gain a better understanding of how listener... Read More about Everyday listening to auditory displays: lessons from acoustic ecology..

Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. (2012)
Conference Proceeding
McGregor, I., & Turner, P. (2012). Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. In P. Turner, S. Turner, & I. McGregor (Eds.), ECCE 2012 (131-137). https://doi.org/10.1145/2448136.2448164

This paper reports on establishing whether listeners have the same listening experience as the person who designed the sound. Surprisingly, there is little or no evidence as to whether what is designed to be heard is what is actually heard. The study... Read More about Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences..

Soundscape mapping: comparing listening experiences (2010)
Thesis
McGregor, I. Soundscape mapping: comparing listening experiences. (Thesis). Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/id/eprint/4284

The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an established discipline in media such as video games and cinema, this is not the case in Human-Computer Interac... Read More about Soundscape mapping: comparing listening experiences.

Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method (2008)
Conference Proceeding
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2008). Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method. In Proceedings of the 14th International Conference on Auditory Display

The introduction of effective auditory warnings into a shared environment requires a prior understanding of the existing soundfield and soundscape. Reifying the physical and perceptual auditory environment enables a form of pre-auditioning, as well a... Read More about Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method.

Ensemble: embodied experiences in a sound and jewellery installation (2007)
Conference Proceeding
Kettley, S., Smyth, M., Arvind, D. K., Greig, F., McGregor, I., & Paechter, B. (2007). Ensemble: embodied experiences in a sound and jewellery installation. In D. Golightly, T. Rose, & B. Light (Eds.), Create 07 Creative Inventions, Innovations and Everyday Designs in HCI

ensemble - an interactive collection of networked jewellery with gesturally determined, real time sonic output

Listening, corporeality and presence (2007)
Conference Proceeding
Turner, P., Turner, S., & McGregor, I. (2007). Listening, corporeality and presence. In PRESENCE 2007: The 10th Annual International Workshop on Presence (43-49)

The use of sound to create or enhance the sense of presence is well recognized and the measurements of which have focused on hearing, e.g. “were you able to identify a particular sound?”, “how well could you localize the sounds”. To this treatment of... Read More about Listening, corporeality and presence.

Establishing key dimensions for reifying soundfields and soundscapes from auditory professionals. (2007)
Conference Proceeding
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2007). Establishing key dimensions for reifying soundfields and soundscapes from auditory professionals. In Proceedings of the 13th International Conference on Auditory Display (364-371)

This paper presents a unique insight into the way acousticians, computing specialists and sound designers describe the dimensions of sound they use. Seventy-five audio professionals completed a detailed questionnaire created to elicit common definiti... Read More about Establishing key dimensions for reifying soundfields and soundscapes from auditory professionals..

Workplace soundscape mapping: a trial of Macaulay and Crerar’s method (2006)
Conference Proceeding
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2006). Workplace soundscape mapping: a trial of Macaulay and Crerar’s method. In Proceedings of the 12th International Conference on Auditory Display (ICAD2006)

This paper describes a trial of Macaulay and Crerar’s method of mapping a workplace soundscape to assess its fitness as a basis for an extended soundscape mapping method. Twelve participants took part within 14 separate environments, which included a... Read More about Workplace soundscape mapping: a trial of Macaulay and Crerar’s method.

Extending the unified modelling language to model complex interactive timeline-based systems (2002)
Conference Proceeding
Smith, I., Turner, P., & McGregor, I. (2002). Extending the unified modelling language to model complex interactive timeline-based systems. In H. Sharp, P. Chalk, J. LePeuple, & J. Rosbottom (Eds.), HCI 2002 (58-61)

The increased take-up of Interactive Television, 3G and broadband networks is effecting a growth in the use of interactive, timeline-based media. This paper will describe how to facilitate the design of linear narrative systems utilising the extensib... Read More about Extending the unified modelling language to model complex interactive timeline-based systems.