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Virtualizing the real: a virtual reality contemporary sculpture park for children (2018)
Journal Article
Flint, T., Hall, L., Stewart, F., & Hagan, D. (2018). Virtualizing the real: a virtual reality contemporary sculpture park for children. Digital Creativity, 29(2/3), 191-207. https://doi.org/10.1080/14626268.2018.1511601

This paper discusses a virtual reality experience for a contemporary sculpture park, Jupiter Artland, developed in Minecraft targeting 9-11-year-old children. Issues of fidelity, realism and authenticity are considered, examining the use of Minecraft... Read More about Virtualizing the real: a virtual reality contemporary sculpture park for children.

Mixing and re-purposing realities. (2018)
Presentation / Conference Contribution
Flint, T., Hall, L., & Stewart, F. (2018, July). Mixing and re-purposing realities. Presented at Proceedings of the 32nd International BCS Human Computer Interaction Conference, Belfast, UK

This paper discusses a mixed reality that intertwines two parallel spaces, a real and a virtual contemporary sculpture park. With the goal to create a game that motivated children to explore the park and engage with the artworks, we engaged with chil... Read More about Mixing and re-purposing realities..

Winky Dink and you: determining patterns of narrative for interactive television. (2004)
Presentation / Conference Contribution
Smith, I., Stewart, F., & Turner, P. (2004, March). Winky Dink and you: determining patterns of narrative for interactive television. Presented at 2nd European Conference on Interactive Television: Enhancing the Experience, Brighton, UK

We report on the identification, creation and use of narrative patterns to create an interactive cartoon. We have undertaken an analysis of an American 1950-60’s interactive television cartoon - Winky Dink and You, which gave the illusion of interact... Read More about Winky Dink and you: determining patterns of narrative for interactive television..