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Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research (2018)
Presentation / Conference Contribution
Smyth, M., Helgason, I., Kresin, F., Balestrini, M., Unteidig, A. B., Lawson, S., Gaved, M., Taylor, N., Auger, J., Hansen, L. K., Schuler, D. C., Woods, M., & Dourish, P. (2018, April). Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research. Presented at 2018 CHI Conference on Human Factors in Computing Systems - CHI '18, Montreal, Canada

Falling costs and the wider availability of computational components, platforms and ecosystems have enabled the expansion of maker movements and DIY cultures. This can be considered as a form of democratization of technology systems design, in alignm... Read More about Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research.

A Market Analysis of Urban Interaction Design. (2015)
Book Chapter
Zaffiro, G., Bracuto, M., Brynskov, M., & Smyth, M. (2015). A Market Analysis of Urban Interaction Design. In Cpmmunications in Computer and Information Science: HCI International 2015 - Posters’ Extended Abstracts (587-591). Springer. https://doi.org/10.1007/978-3-319-21383-5_98

Urban Interaction Design draws upon knowledge and approaches from a range of disciplines involved in the design of urban spaces, connecting them and establishing their interactions as a principle. It is also rooted in the wider field of interaction d... Read More about A Market Analysis of Urban Interaction Design..

Imagining urban interactions: strategies for exploring future design landscapes. (2011)
Presentation / Conference Contribution
Smyth, M., & Helgason, I. (2011, July). Imagining urban interactions: strategies for exploring future design landscapes. Presented at 25th BCS Conference on Human-Computer Interaction

For designers, attempting to respond to unknown design spaces can be a daunting task. This paper describes a series of workshops that presented rapid ethnographic design methods in city streets as a way of exploring human behaviours, and recording th... Read More about Imagining urban interactions: strategies for exploring future design landscapes..

The city in cinema: how popular culture can influence research agendas. (2011)
Journal Article
Smyth, M., Helgason, I., Mitrovic, I., & Zaffiro, G. (2011). The city in cinema: how popular culture can influence research agendas. Procedia Computer Science, 7, 110-113. https://doi.org/10.1016/j.procs.2011.12.033

Where can researchers find inspiration for the transformative applications, concepts and infrastructures that they believe will characterise the next decade? One approach to predicting the future is to reflect on the visions of the future that have b... Read More about The city in cinema: how popular culture can influence research agendas..

Critical Design: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design? (2011)
Presentation / Conference Contribution
Smyth, M., Speed, C., & Brynskov, M. (2011, September). Critical Design: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design?. Presented at 13th IFIP TC 13 International Conference, Lisbon, Portugal

The panel will discuss the contribution of Critical Design to the field of Interaction Design and reflect on the insights that it provides on interaction.

Introduction to the special section Innovative Interactions, papers from Create10 Dialogues in interaction design: complexity, hybridity and the relationship between research and practice (2010)
Journal Article
Smyth, M. (2010). Introduction to the special section Innovative Interactions, papers from Create10 Dialogues in interaction design: complexity, hybridity and the relationship between research and practice. Digital Creativity, 21(4), 233-237. https://doi.org/10.1080/14626268.2010.538066

A brief overview of the field of Interaction Design is provided in order to contextualise the Create10 conference. The conference was held at Edinburgh Napier University in June/July 2010 and attracted over 120 delegates. The papers that comprise thi... Read More about Introduction to the special section Innovative Interactions, papers from Create10 Dialogues in interaction design: complexity, hybridity and the relationship between research and practice.

Informing the design of the future urban landscape. (2010)
Presentation / Conference Contribution
Smyth, M., & Helgason, I. (2010, August). Informing the design of the future urban landscape. Presented at DIS '10, Aarhus, Denmark

The urban spaces of the future will be saturated with both visible and hidden media that gather and transmit information. How we as physical beings connect with, interpret and shape this increase of data residing in our environment will be a signific... Read More about Informing the design of the future urban landscape..

Presence for everyone - a short guide to presence research. (2009)
Book
Smyth, M. (2009). D. Benyon, M. Smyth, & I. Helgason (Eds.). Presence for everyone - a short guide to presence research. Centre for Interaction Design

Every day in countless interactions you and I use media to immerse ourselves in virtual environments of information, gaming, video, and social networking. For these moments we are not fully present in our rooms, offices, and streets. Connected by int... Read More about Presence for everyone - a short guide to presence research..

Presence and consciousness. (2009)
Book Chapter
Turner, P. (2009). Presence and consciousness. In D. Benyon, M. Smyth, & I. Helgason (Eds.), Presence for everyone: a short guide to presence research (21-24). Peach Consortium

Plotting affect and premises for use in aesthetic interaction design: towards evaluation of the everyday. (2007)
Presentation / Conference Contribution
Kettley, S., & Smyth, M. (2006, September). Plotting affect and premises for use in aesthetic interaction design: towards evaluation of the everyday. Presented at HCI Conference 2006

This short paper presents an experimental approach to the difficulty of evaluating interactive systems as artefacts for everyday life. The problem arises from the event-like nature of the user-centred evaluation session, as distinct from ‘being’ or t... Read More about Plotting affect and premises for use in aesthetic interaction design: towards evaluation of the everyday..

Designing Interactions: Repositioning Design in HCI (2006)
Presentation / Conference Contribution
Varey, A., Smyth, M., & Cairncross, S. (2006, March). Designing Interactions: Repositioning Design in HCI. Paper presented at HCIEd 2006 Inventivity: Teaching theory, design and innovation in HCI

This paper describes three case studies which discuss different ways in which HCI and multimedia students in the School of Computing at Napier University are exposed to design in its widest sense. This is achieved through engaging students in activit... Read More about Designing Interactions: Repositioning Design in HCI.

Reflecting on Design (2006)
Presentation / Conference Contribution
Varey, A., & Smyth, M. (2006, March). Reflecting on Design. Paper presented at CONVIVIO Faculty Forum “Teaching Design for HCI”

No abstract available.

Experiental design: connecting design to HCI. (2004)
Presentation / Conference Contribution
Smyth, M., & Varey, A. (2004, April). Experiental design: connecting design to HCI. Presented at CHI Workshop - Exploring the Relationship between Design and HCI

The Materiality of Wearable Computers – Craft and Authentic User Experience (2004)
Journal Article
Kettley, S., & Smyth, M. (2004). The Materiality of Wearable Computers – Craft and Authentic User Experience. Design Journal, 7(2), 32-41. https://doi.org/10.2752/146069204789354381

This paper presents work undertaken as part of an ongoing research programme into wearable computers and the processes for designing personal digital artifacts that exhibit authenticity. Authenticity is discussed in its associations with contemporary... Read More about The Materiality of Wearable Computers – Craft and Authentic User Experience.

The case for building familiarity into wearables design. (2003)
Presentation / Conference Contribution
Kettley, S., & Smyth, M. (2003, October). The case for building familiarity into wearables design. Paper presented at Seventh IEEE International Symposium on Wearable Computers (ISWC'03), White Plains, New York, USA

This paper examines the issues connected with the development of wearable devices in terms of affective design, that is, as pleasurable products. Wearables, particularly in the context of everyday use, have the ability to become good examples of what... Read More about The case for building familiarity into wearables design..

An investigation into virtual representations of real places. (2002)
Presentation / Conference Contribution
Arnspang, J., Benyon, D., Fahle, M., Granum, E., Madsen, C., Pajdla, T., Peleg, S., Smyth, M., Turner, P., Turner, S., & Weinshall, D. (2002, October). An investigation into virtual representations of real places. Presented at Fifth Annual International Workshop on Presence

The paper describes the main themes of a recently funded research project under the European Communitys Future and Emerging Technologies Presence initiative. The aim of the research is to develop new tools for empirical and theoretical studies of pre... Read More about An investigation into virtual representations of real places..