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Outputs (3)

Gamification for student engagement: a framework (2021)
Journal Article
Rivera, E. S., & Garden, C. L. P. (2021). Gamification for student engagement: a framework. Journal of Further and Higher Education, 45(7), 999-1012. https://doi.org/10.1080/0309877x.2021.1875201

Gamification, the application of game elements to non-game situations, has gained traction in education as a mechanism for improving motivation and/or learning outcomes. Although it is widely accepted that gamification enhances these aspects of engag... Read More about Gamification for student engagement: a framework.

Game on! (2018)
Journal Article
Rivera, E. S. (2018). Game on!. Ology: Reviews in Applied Sciences, 1, 8-9. https://doi.org/10.14297/ras.v1i1.4

Diving into a diverse array of case studies in gamification and gameful design in higher education, Kevin Bell’s Game on! is a series of brief looks that feel in-depth.

Luteinizing hormone response to an oestradiol challenge in 5 intersex pigs possessing ovotestes (1989)
Journal Article
Chalmers, C., Cook, B., Foxcroft, G. R., & Hunter, R. H. F. (1989). Luteinizing hormone response to an oestradiol challenge in 5 intersex pigs possessing ovotestes. Reproduction, 87(2), 455-461. https://doi.org/10.1530/jrf.0.0870455

After challenge with oestradiol benzoate, the mean maximum LH concentration in 5 XX intersex pigs possessing ovarian and testicular tissue, or only testicular tissue, was 2\m=.\10(\m=+-\0\m=.\41)ng/ml compared with 8\m=.\9ng/ml in mature domestic gil... Read More about Luteinizing hormone response to an oestradiol challenge in 5 intersex pigs possessing ovotestes.