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Outputs (25)

A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task (2018)
Presentation / Conference Contribution
Mackamul, E. B., & Esteves, A. (2018, October). A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task. Presented at 6th ACM Symposium on Spatial User Interaction, Berlin, Germany

This paper presents a comparative study between two popular AR systems during a collocated collaborative task. The goal of the study is to start a body of knowledge that describes the effects of different AR approaches in users' experience and perfor... Read More about A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task.

The benefits of contextual information for speech recognition systems (2018)
Presentation / Conference Contribution
Kinch, M. W., Melis, W. J., & Keates, S. (2018, September). The benefits of contextual information for speech recognition systems. Presented at The 10th Computer Science and Electronic Engineering (CEEC'18), University of Essex, Colchester, United Kingdom

This paper demonstrates the significance of using contextual information in machine learning and speech recognition. While the benefits of contextual information in human communication are widely known, their significance is rarely explored or discus... Read More about The benefits of contextual information for speech recognition systems.

A New Approach for Patent Use in Student Design Engineering Projects (2018)
Presentation / Conference Contribution
Maclachlan, R., Wodehouse, A., & Vasantha, G. (2018, September). A New Approach for Patent Use in Student Design Engineering Projects. Presented at 20th International Conference on Engineering and Product Design Education, London, UK

This paper presents a new philosophy for patent use in student design projects; patents are more valuable when viewed as creative and learning resources rather than as a list of prior art to be considered for infringement. A practical approach to pat... Read More about A New Approach for Patent Use in Student Design Engineering Projects.

A Probabilistic Design Reuse Index (2018)
Presentation / Conference Contribution
Vasantha, G., Sherlock, A., Corney, J., & Quigley, J. (2018, August). A Probabilistic Design Reuse Index. Presented at ASME 2018 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference (IDETC/CIE 2018), Quebec, Canada

The benefits of being able to create a number of product variations from a limited range of components, or sub-assemblies, are widely recognized. Indeed it is clear that companies who can effectively reuse elements of existing designs when creating n... Read More about A Probabilistic Design Reuse Index.

Eidolon360 – A VR Experience (2018)
Presentation / Conference Contribution
Hood, B., & Flint, T. (2018, July). Eidolon360 – A VR Experience. Presented at 6th Conference on Computation, Communication, Aesthetics & X, Madrid, Spain

Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 360 film, shot within a medical simulation centre, that mimics clinical hosp... Read More about Eidolon360 – A VR Experience.

Feature-preserving detailed 3D face reconstruction from a single image (2018)
Presentation / Conference Contribution
Li, Y., Ma, L., Fan, H., & Mitchell, K. (2018, December). Feature-preserving detailed 3D face reconstruction from a single image. Presented at the 15th ACM SIGGRAPH European Conference, London, United Kingdom

Dense 3D face reconstruction plays a fundamental role in visual media production involving digital actors. We improve upon high fidelity reconstruction from a single 2D photo with a reconstruction framework that is robust to large variations in expre... Read More about Feature-preserving detailed 3D face reconstruction from a single image.

Multi-reality games: an experience across the entire reality-virtuality continuum (2018)
Presentation / Conference Contribution
Casas, L., Ciccone, L., Çimen, G., Wiedemann, P., Fauconneau, M., Sumner, R. W., & Mitchell, K. (2018, December). Multi-reality games: an experience across the entire reality-virtuality continuum. Presented at the 16th ACM SIGGRAPH International Conference, Tokyo, Japan

Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced to connect real-world objects to virtual game characters. However, even the... Read More about Multi-reality games: an experience across the entire reality-virtuality continuum.

Psychogeography With Technology (2018)
Presentation / Conference Contribution
Flint, T., Grandison, T., & Barrett, H. (2018, November). Psychogeography With Technology. Poster presented at Engage 2018, Edinburgh, Scotland

No abstract available.

Designing Mixed Reality Experiences and Pedagogies on the NYC High Line (2018)
Presentation / Conference Contribution
O’Keefe, B., Flint, T., Friedman, E., & Benyon, D. (2018, October). Designing Mixed Reality Experiences and Pedagogies on the NYC High Line. Poster presented at Celebration of Scholarship, SUNY Farmingdale State College New York

No abstract available.

Image Based Proximate Shadow Retargeting (2018)
Presentation / Conference Contribution
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2018, September). Image Based Proximate Shadow Retargeting. Presented at Computer Graphics & Visual Computing (CGVC) 2018, Swansea University, United Kingdom

We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly maintained. By performing virtual shadow reconstruction from un-occluded real... Read More about Image Based Proximate Shadow Retargeting.

Virtualizing the real: a virtual reality contemporary sculpture park for children (2018)
Journal Article
Flint, T., Hall, L., Stewart, F., & Hagan, D. (2018). Virtualizing the real: a virtual reality contemporary sculpture park for children. Digital Creativity, 29(2/3), 191-207. https://doi.org/10.1080/14626268.2018.1511601

This paper discusses a virtual reality experience for a contemporary sculpture park, Jupiter Artland, developed in Minecraft targeting 9-11-year-old children. Issues of fidelity, realism and authenticity are considered, examining the use of Minecraft... Read More about Virtualizing the real: a virtual reality contemporary sculpture park for children.

Designing vehicle sounds (2018)
Digital Artefact
McGregor, I. (2018). Designing vehicle sounds. [Website]

Sound is intrinsically linked to vehicles, drivers use it to monitor their actions and vehicle mechanical condition. Pedestrians and other road users rely on sound to prevent accidents. Motoring authorities in the EU, Japan and USA are concerned abou... Read More about Designing vehicle sounds.

GPU-accelerated depth codec for real-time, high-quality light field reconstruction (2018)
Journal Article
Koniaris, B., Kosek, M., Sinclair, D., & Mitchell, K. (2018). GPU-accelerated depth codec for real-time, high-quality light field reconstruction. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 1(1), 1-15. https://doi.org/10.1145/3203193

Pre-calculated depth information is essential for efficient light field video rendering, due to the prohibitive cost of depth estimation from color when real-time performance is desired. Standard state-of-the-art video codecs fail to satisfy such per... Read More about GPU-accelerated depth codec for real-time, high-quality light field reconstruction.

Psychogeography With Technology (2018)
Presentation / Conference Contribution
Grandison, T., Flint, T., & Barrett-Duncan, H. (2018, July). Psychogeography With Technology. Presented at 32nd International BCS Human Computer Interaction Conference (HCI), Belfast

This submission is a co-created map of Wester Hailes which draws from methods of psychogeography. The map is touch sensitive. Touching pictures on the map triggers bespoke audio clips recorded by our co-creators. This map was created with local prima... Read More about Psychogeography With Technology.

MEmorial (2018)
Exhibition / Performance
Flint, T. MEmorial. [https://vimeo.com/353972554]. 3 June 2018

MEmorial is a collaboration between artist Beverley Hood, creative technologist Tom Flint, theatre practitioner Sarah Rose Graber and playwright Morna Young. The project team undertook a two-week collaborative research residency at the Museum of Loss... Read More about MEmorial.

Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park (2018)
Presentation / Conference Contribution
Hall, L., Flint, T., & Mitsche, N. (2018, May). Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park. Paper presented at 2nd International Research Symposium in Tourism Hospitality & Events

This research considers how the visitor experience could be enhanced through intertwining and blending the real and virtual, creating a new mixed reality that extended and added to the destination. We discuss work undertaken with Jupiter Artland, a c... Read More about Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park.

From Faces to Outdoor Light Probes (2018)
Journal Article
Calian, D. A., Lalonde, J.-F., Gotardo, P., Simon, T., Matthews, I., & Mitchell, K. (2018). From Faces to Outdoor Light Probes. Computer Graphics Forum, 37(2), 51-61. https://doi.org/10.1111/cgf.13341

Image‐based lighting has allowed the creation of photo‐realistic computer‐generated content. However, it requires the accurate capture of the illumination conditions, a task neither easy nor intuitive, especially to the average digital photography en... Read More about From Faces to Outdoor Light Probes.

An assessment of learning Cantonese opera movement in Hong Kong (2018)
Book Chapter
Leung, B.-W., Mok, M. M. C., Kuo, B.-C., Liu, Z.-Y., Lam, S. M., Ng, C. W., Cheng, L., Ma, K. H. H., & Choi, T. W. (2018). An assessment of learning Cantonese opera movement in Hong Kong. In K. J. Kennedy, & J. Chi-Kin Lee (Eds.), Routledge International Handbook of Schools and Schooling in Asia (220-233). Routledge. https://doi.org/10.4324/9781315694382-20

This chapter discusses the transition of teaching and learning of Cantonese opera in Hong Kong from traditional master-apprentice approach to institutionalised group teaching, and how the development of the Computerised Kinetic Chain Assessment and L... Read More about An assessment of learning Cantonese opera movement in Hong Kong.