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Outputs (29)

Eidolon360 – A VR Experience (2017)
Presentation / Conference Contribution
Hood, B., & Flint, T. (2017, July). Eidolon360 – A VR Experience. Presented at HCI 2017 - Digital make-believe, University of Sunderland

Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 360 film, shot within a medical simulation centre, that mimics clinical hosp... Read More about Eidolon360 – A VR Experience.

Exploring Musical Creativity through Interactive Cymatics (2017)
Presentation / Conference Contribution
McGowan, J., Leplatre, G., & McGregor, I. (2017, July). Exploring Musical Creativity through Interactive Cymatics. Presented at HCI 2017 - Digital make-believe, Sunderland, UK

What does music look like? Representation of sound has taken many forms over time, from sinusoidal wave patterns, through to random algorithm-based visualisations based on the amplitude of an audio signal. One aspect of music visualisation that has n... Read More about Exploring Musical Creativity through Interactive Cymatics.

Aide Memoire (2017)
Presentation / Conference Contribution
Flint, T., & Dylan, T. H. (2017, July). Aide Memoire. Presented at HCI 2017 - Digital make-believe, University of Sunderland

The Aide Memoire is a fully realised product constructed from discarded testing equipment. Born out of a series of creative sessions exploring the broad theme of interactivity the product was developed in partnership between Tom Flint and Tommy Dylan... Read More about Aide Memoire.

Sound and the Internet of Things (2017)
Digital Artefact
McGregor, I. (2017). Sound and the Internet of Things. [Blog]

Sound has enormous potential to enhance how we experience and interact with the connected everyday devices and appliances that make up the Internet of Things.

Dr Iain McGregor - programme leader for the online MSc in Sound design at Edinburgh Napi... Read More about Sound and the Internet of Things.

WaveTrace Demo at the Dutch Design Week (2017)
Exhibition / Performance
Verweij, D., Abreu Esteves, A., Khan, V., & Bakker, S. WaveTrace Demo at the Dutch Design Week. Exhibited at Eindhoven, The Netherlands. 21 October 2017 - 29 October 2017

Every design has its own story, a story about ideas, exploring, decisions and adaptations. During Mind the Story, the lecture program that accompanies Mind the Step, the focus is on people involved in the design process. As user, client, organization... Read More about WaveTrace Demo at the Dutch Design Week.

SmoothMoves: smooth pursuits head movements for augmented reality. (2017)
Presentation / Conference Contribution
Abreu Esteves, A., Verweij, D., Suraiya, L., Islam, R., Lee, Y., & Oakley, I. (2017, October). SmoothMoves: smooth pursuits head movements for augmented reality. Presented at 30th Annual ACM Symposium on User Interface Software & Technology

SmoothMoves is an interaction technique for augmented reality (AR) based on smooth pursuits head movements. It works by computing correlations between the movements of on-screen targets and the user’s head while tracking those targets. The paper pres... Read More about SmoothMoves: smooth pursuits head movements for augmented reality..

Multimedia Performance Installation with Virtual Reality (2017)
Presentation / Conference Contribution
Lee, C. (2017, October). Multimedia Performance Installation with Virtual Reality. Presented at 2017 International Computer Music Conference, Shanghai, China

This paper presents an interdisciplinary approach for incorporating computer music and virtual reality (VR) practices into a multimedia performance installation. The approach makes use of the complete surrounding virtual environment made available by... Read More about Multimedia Performance Installation with Virtual Reality.

Schmuckmachen im 21. Jahrhundert (2017)
Exhibition / Performance
Vones, K. Schmuckmachen im 21. Jahrhundert. Exhibited at Vienna. 5 October 2017 - 12 November 2017

This exhibition took place in Gallery V&V in Vienna and was curated by Birgit Laken and Anarkik3D founder Ann Marie Shillito on a theme od 3D printed jewellery

Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch (2017)
Journal Article
Clarke, C., Bellino, A., Esteves, A., & Gellersen, H. (2017). Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch. PACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 1(3), Article 45. https://doi.org/10.1145/3130910

In this work we consider how users can use body movement for remote control with minimal effort and maximum flexibility. TraceMatch is a novel technique where the interface displays available controls as circular widgets with orbiting targets, and wh... Read More about Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch.

Listening loudspeakers: a quieter and more intelligible world (2017)
Digital Artefact
McGregor, I. (2017). Listening loudspeakers: a quieter and more intelligible world. [Website]

Loudspeakers can now truly be described as ubiquitous, being part of many portable and fixed technologies. They are an important part of everyday life, providing both entertainment and essential information. Unfortunately, growth in utilisation has... Read More about Listening loudspeakers: a quieter and more intelligible world.

Appropriating Affordances. Three Practice Based Explorations (2017)
Presentation / Conference Contribution
Flint, T. (2017, July). Appropriating Affordances. Three Practice Based Explorations. Presented at HCI 2017 - Digital Make-Believe, Sunderland, UK

Affordance and Appropriation are related. An effective way of examining these phenomena is through practice. This paper discusses practice based exploration of affordance in the design of physical interfaces. This study follows a framework developed... Read More about Appropriating Affordances. Three Practice Based Explorations.

User Experience in Cross-channel Ecosystems (2017)
Presentation / Conference Contribution
Benyon, D., & Resmini, A. (2017, July). User Experience in Cross-channel Ecosystems. Presented at British HCI

Recent developments in information and communication technologies have left interaction design and human-computer interaction (HCI) with something of a conceptual gap. The distinction between physical and digital spaces is increasingly blurred. Cloud... Read More about User Experience in Cross-channel Ecosystems.

IRIDiuM+: deep media storytelling with non-linear light field video (2017)
Presentation / Conference Contribution
Kosek, M., Koniaris, B., Sinclair, D., Markova, D., Rothnie, F., Smoot, L., & Mitchell, K. (2017, July). IRIDiuM+: deep media storytelling with non-linear light field video. Presented at ACM SIGGRAPH 2017 VR Village on - SIGGRAPH '17, Los Angeles, California

We present immersive storytelling in VR enhanced with non-linear
sequenced sound, touch and light. Our Deep Media (Rose 2012) aim
is to allow for guests to physically enter rendered movies with
novel non-linear storytelling capability. With the ab... Read More about IRIDiuM+: deep media storytelling with non-linear light field video.

Making and Unfinishedness: Designing Toolkits for Negotiation (2017)
Journal Article
Smyth, M., & Helgason, I. (2017). Making and Unfinishedness: Designing Toolkits for Negotiation. Design Journal, 20(sup1), S3966-S3974. https://doi.org/10.1080/14606925.2017.1352899

The diffusion and democratisation of computing technologies and physical prototyping systems has supported the rise of Do-It-Yourself culture. In the context of design innovation, this shift has undoubtedly blurred the lines between the roles of amat... Read More about Making and Unfinishedness: Designing Toolkits for Negotiation.

Complex Pleasures: Designing Optional interactions for Public Spaces (2017)
Thesis
Helgason, I. Complex Pleasures: Designing Optional interactions for Public Spaces. (Thesis). Edinburgh Napier University. http://researchrepository.napier.ac.uk/Output/1022893

This research aims to contribute to knowledge about the design of interactive systems sited in public spaces. In particular, the study concerns "optional interactions" where systems invite interaction from passers-by. These systems are action-orienta... Read More about Complex Pleasures: Designing Optional interactions for Public Spaces.

The Effectiveness of Two Audiovisual Mappings to Control a Concatenative Synthesiser (2017)
Presentation / Conference Contribution
Tsiros, A., & Leplâtre, G. (2017, July). The Effectiveness of Two Audiovisual Mappings to Control a Concatenative Synthesiser. Presented at Sound and Music Computing 2017

This paper presents the results of an investigation into audio visual (AV) correspondences conducted as part of the development of Morpheme, a painting interface to control a corpus-based concatenative sound synthesiser. Our goal was to measure the e... Read More about The Effectiveness of Two Audiovisual Mappings to Control a Concatenative Synthesiser.

Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017) (2017)
Presentation / Conference Contribution
(2017, July). Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017). Presented at 31st International BCS Human Computer Interaction Conference (HCI 2017), Sunderland, UK

The 31st British Human Computer Interaction Conference was held between the 3rd and 6th July 2017 at the University of Sunderland’s St. Peter’s Campus. The conference was organised by the HCI research groups at the University of Sunderland and Napier... Read More about Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017).

The Digital Rubber Hand Illusion (2017)
Presentation / Conference Contribution
Aldhous, J., Hetherington, R., & Turner, P. (2017, July). The Digital Rubber Hand Illusion. Presented at British HCI 2017

The rubber hand illusion (RHI) is a body ownership illusion whereby congruently stroking a fake rubber hand and a subject's hidden hand while observing the rubber hand produces the illusion of them feeling the touch on the rubber hand and experiencin... Read More about The Digital Rubber Hand Illusion.

Permaculture as a foundation for sustainable interaction design and UX (2017)
Presentation / Conference Contribution
Egan, C., Benyon, D., & Thompson, R. (2017, July). Permaculture as a foundation for sustainable interaction design and UX. Presented at British HCI 2017

The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development can support the need for people to live and work in more ecologically conscio... Read More about Permaculture as a foundation for sustainable interaction design and UX.