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Outputs (18)

Using the blended spaces framework to design heritage stories with schoolchildren. (2015)
Journal Article
O'Keefe, B., & Benyon, D. (2015). Using the blended spaces framework to design heritage stories with schoolchildren. International Journal of Child-Computer Interaction, 6, 7-16. https://doi.org/10.1016/j.ijcci.2016.02.001

Blended spaces are spaces where a physical space is deliberately integrated in a close-knit way with a digital space. Blended spaces may take the form of a carefully designed meeting room, for example, that integrates collaborative media with the des... Read More about Using the blended spaces framework to design heritage stories with schoolchildren..

Sir James Macmillan/Hebrides Ensemble LoLa Research between UK and Italy (2015)
Digital Artefact
Ferguson, P. (2015). Sir James Macmillan/Hebrides Ensemble LoLa Research between UK and Italy. [Video]

This video documents the use of Edinburgh Napier University's low-latency research by Sir James Macmillan and the Hebrides Ensemble. The resulting Macmillan Horn Quintet masterclass took place between three sites: Edinburgh, London and Trieste (Ital... Read More about Sir James Macmillan/Hebrides Ensemble LoLa Research between UK and Italy.

Influences of integrating touch screen smart board and CAD in collaborative design (2015)
Presentation / Conference Contribution
Vasantha, G. V. A., Ramesh, H. P., Sugavanam, C. M., Chakrabarti, A., & Corney, J. (2015, January). Influences of integrating touch screen smart board and CAD in collaborative design. Presented at The Third International Conference on Design Creativity (3rd ICDC), Bangalore, India

Although a digital design tool like CAD has a strong influence on creative design, it is merely used in the detail design stage to present the visualized final product in 3D space. Limitations in CAD have led to the great emphasis on employing suppor... Read More about Influences of integrating touch screen smart board and CAD in collaborative design.

Advances in designing product-service systems (2015)
Journal Article
Vasantha, G. V. A., Roy, R., & Corney, J. R. (2015). Advances in designing product-service systems. Journal of the Indian Institute of Science, 95, 429-448

Product-Service Systems (PSS) have emerged as a class of hybrid business models that have evolved particular relevance to enterprises operating in a resource-efficient, circular economy (environments that places an emphasis on sustainable, collaborat... Read More about Advances in designing product-service systems.

DIY networking as a facilitator for interdisciplinary research on the hybrid city. (2015)
Presentation / Conference Contribution
Andriotis, P., Apostol, I., Gaved, M., Smyth, M., & Unteidig, A. (2015, September). DIY networking as a facilitator for interdisciplinary research on the hybrid city. Presented at Hybrid City 2015: Data to the People

DIY networking is a technology with special characteristics compared to the public Internet, which holds a unique potential for empowering citizens to shape their hybrid urban space toward conviviality and collective awareness. It can also play the r... Read More about DIY networking as a facilitator for interdisciplinary research on the hybrid city..

Designing digital urban interactions industry landscape and market analysis. (2015)
Presentation / Conference Contribution
Zaffiro, G., Melissa, B., Brynskov, M., & Smyth, M. (2015, March). Designing digital urban interactions industry landscape and market analysis. Presented at 13th International Conference on e-Society 2015

Urban Interaction Design addresses the question of how we, as physical beings, will interact with the technologically augmented, data-rich urban environments that increasingly characterize cities. As an emergent field very little analysis has been co... Read More about Designing digital urban interactions industry landscape and market analysis..

Extending the semiotics of embodied interaction to blended spaces. (2015)
Journal Article
O'Neill, S., & Benyon, D. (2015). Extending the semiotics of embodied interaction to blended spaces. Human technology an interdisciplinary journal on humans in ICT environments, 11, 30-56. https://doi.org/10.17011/ht/urn.201505061739

In this paper, we develop a new way of understanding interactions in blended spaces. We do this by developing ideas about embodied semiotics and then apply these ideas to the analysis of interaction in mixed-reality blended spaces (where the physical... Read More about Extending the semiotics of embodied interaction to blended spaces..

A novel hybrid intelligence approach for 2D packing through internet crowdsourcing (2015)
Presentation / Conference Contribution
Agrawal, A., Yadav, P., Upadhyay, C. K., Corney, J. R., Vasantha, G. A., Jagadeesan, A., & Lynn, A. (2015, July). A novel hybrid intelligence approach for 2D packing through internet crowdsourcing. Presented at 2015 IEEE Technological Innovation in ICT for Agriculture and Rural Development (TIAR), Chennai, India

Packing problems on its current state are being utilized for wide area of industrial applications. The aim of present research is to create and implement an intelligent system that tackles the problem of 2D packing of objects inside a 2D container, s... Read More about A novel hybrid intelligence approach for 2D packing through internet crowdsourcing.

Comparative Evaluation of Radio and Audio Logo Sound Designs (2015)
Journal Article
McGregor, I., & Cunningham, S. (2015). Comparative Evaluation of Radio and Audio Logo Sound Designs. Journal of the Audio Engineering Society, 63(11), 876-888. https://doi.org/10.17743/jaes.2015.0076

This study aims to explore the suitability of capturing designers’ and listeners’ experiences of sound design for a radio drama and audio logos using the repertory grid technique, which is a proven method of information elicitation based on Personal... Read More about Comparative Evaluation of Radio and Audio Logo Sound Designs.

Fall of Humans: Interactive tabletop games and transmedia storytelling. (2015)
Presentation / Conference Contribution
Dionisio, M., Gujaran, A., Pinto, M., & Esteves, A. (2015, November). Fall of Humans: Interactive tabletop games and transmedia storytelling. Presented at ITS '15 Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces

This paper illustrates how transmedia storytelling can help introduce players to interactive tabletop games. To do so, we developed Fall of Humans (FoH), an experience that takes place over two games: Meat factory, a physical card game where players... Read More about Fall of Humans: Interactive tabletop games and transmedia storytelling..

Supporting the meeting journey: understanding and designing collaborative device ecologies (2015)
Presentation / Conference Contribution
Ammeloot, A. (2015, November). Supporting the meeting journey: understanding and designing collaborative device ecologies. Presented at 2015 International Conference on Interactive Tabletops & Surfaces

The combination of personal and mobile technologies (Bring Your Own Device) with technology-augmented spaces designed for collaboration offers new design challenges for the HCI community. This paper is a summary of a doctoral work-in-progress aiming... Read More about Supporting the meeting journey: understanding and designing collaborative device ecologies.

Crowdsourcing solutions to 2D irregular strip packing problems from Internet workers (2015)
Journal Article
Vasantha, G. V., Jagadeesan, A. P., Corney, J. R., Lynn, A., & Agrawal, A. (2016). Crowdsourcing solutions to 2D irregular strip packing problems from Internet workers. International Journal of Production Research, 54(14), 4104-4125. https://doi.org/10.1080/00207543.2015.1102355

Many industrial processes require the nesting of 2D profiles prior to the cutting, or stamping, of components from raw sheet material. Despite decades of sustained academic effort algorithmic solutions are still sub-optimal and produce results that c... Read More about Crowdsourcing solutions to 2D irregular strip packing problems from Internet workers.

The impact of head movements on user involvement in mediated interaction (2015)
Journal Article
Bamoallem, B. S., Wodehouse, A. J., Mair, G. M., & Vasantha, G. A. (2016). The impact of head movements on user involvement in mediated interaction. Computers in Human Behavior, 55(A), 424-431. https://doi.org/10.1016/j.chb.2015.09.016

Communication takes place not only through speech, but also through gestures such as facial expressions, gaze, head movements, hand movements and body posture. Although developing rapidly, current communication platforms do not facilitate the types o... Read More about The impact of head movements on user involvement in mediated interaction.

Life at the local scale: an alternative perspective on the urban. (2015)
Presentation / Conference Contribution
Smyth, M., & Helgason, I. (2015, September). Life at the local scale: an alternative perspective on the urban. Presented at Hybrid Cities - Data to the People 3rd International Biennial Conference

The study of cities has risen to the top of research agendas in the last decade, raising the question of how to study something as vast and eclectic as cities. This paper proposes a return to a focus on the local as an appropriate scale to investigat... Read More about Life at the local scale: an alternative perspective on the urban..

Orbits: enabling gaze interaction in smart watches using moving targets (2015)
Presentation / Conference Contribution
Esteves, A., Velloso, E., Bulling, A., & Gellersen, H. (2015, September). Orbits: enabling gaze interaction in smart watches using moving targets. Presented at 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers - UbiComp '15, Osaka, Japan

In this paper we demonstrate Orbits, a novel gaze interaction technique that accounts for both the reduced size of smart watch displays and the hands-free nature of conventional watches. Orbits combines graphical controls that display one or multiple... Read More about Orbits: enabling gaze interaction in smart watches using moving targets.

Making places: visualization, interaction and experience in urban space (2015)
Presentation / Conference Contribution
Smyth, M., Trigueiros, P., Helgason, I., Coelho, A., Gallacher, S., Burrows, A., Wunderlich, F., & Penha, R. (2014, October). Making places: visualization, interaction and experience in urban space. Presented at 8th Nordic Conference on Human-Computer Interaction Fun, Fast, Foundational - NordiCHI '14, Helsinki, Finland

Preface to the focus section: Making places: visualization, interaction and experience in urban space

Cities are exciting and people continue to be drawn to urban areas because of the choices that cities offer in all areas of economic and social... Read More about Making places: visualization, interaction and experience in urban space.

Design principles for collaborative device ecologies (2015)
Presentation / Conference Contribution
Ammeloot, A., Benyon, D., & Mival, O. (2015, July). Design principles for collaborative device ecologies. Presented at Proceedings of the 2015 British HCI Conference on - British HCI '15

This paper describes the ongoing investigation of interaction design issues related to collaborative activities in device ecologies, mixing Bring Your Own Device (BYOD) and smart meeting room technologies.

City | Data | Future: envisioning interactions in hybrid urban space. (2015)
Presentation / Conference Contribution
Mitrović, I., Smyth, M., Helgason, I., & Mitrovic, I. (2015, June). City | Data | Future: envisioning interactions in hybrid urban space. Presented at 2015 ACM SIGCHI Conference on Creativity and Cognition

The City | Data | Future installation is a collection of “design fiction” video scenarios that speculate about the experience of urban life and how it might change in the near future. These visions were collaboratively created over the course of an i... Read More about City | Data | Future: envisioning interactions in hybrid urban space..