Skip to main content

Research Repository

Advanced Search

Outputs (11)

Imagining urban interactions: strategies for exploring future design landscapes. (2011)
Presentation / Conference Contribution
Smyth, M., & Helgason, I. (2011, July). Imagining urban interactions: strategies for exploring future design landscapes. Presented at 25th BCS Conference on Human-Computer Interaction

For designers, attempting to respond to unknown design spaces can be a daunting task. This paper describes a series of workshops that presented rapid ethnographic design methods in city streets as a way of exploring human behaviours, and recording th... Read More about Imagining urban interactions: strategies for exploring future design landscapes..

The city in cinema: how popular culture can influence research agendas. (2011)
Journal Article
Smyth, M., Helgason, I., Mitrovic, I., & Zaffiro, G. (2011). The city in cinema: how popular culture can influence research agendas. Procedia Computer Science, 7, 110-113. https://doi.org/10.1016/j.procs.2011.12.033

Where can researchers find inspiration for the transformative applications, concepts and infrastructures that they believe will characterise the next decade? One approach to predicting the future is to reflect on the visions of the future that have b... Read More about The city in cinema: how popular culture can influence research agendas..

Critical Design: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design? (2011)
Presentation / Conference Contribution
Smyth, M., Speed, C., & Brynskov, M. (2011, September). Critical Design: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design?. Presented at 13th IFIP TC 13 International Conference, Lisbon, Portugal

The panel will discuss the contribution of Critical Design to the field of Interaction Design and reflect on the insights that it provides on interaction.

Demo Hour: Anthony Otten, Daniel Schulze, Mie Sorensen, Di Mainstone, Tim Murray-Browne (2011)
Journal Article
Helgason, I. (2011). Demo Hour: Anthony Otten, Daniel Schulze, Mie Sorensen, Di Mainstone, Tim Murray-Browne. Interactions, 18, 8-9. https://doi.org/10.1145/2008176.2008179

These Demo Hour projects were curated by Ingi Helgason, a researcher and design lecturer at Edinburgh Napier University and the Open University. The projects were presented at Create ‘10, hosted by Edinburgh Napier University, as part of the conferen... Read More about Demo Hour: Anthony Otten, Daniel Schulze, Mie Sorensen, Di Mainstone, Tim Murray-Browne.

Informing design by recording tangible interaction. (2011)
Presentation / Conference Contribution
Esteves, A., & Oakley, I. (2011, May). Informing design by recording tangible interaction. Presented at Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems - CHI EA '11, Vancouver, BC, Canada

Evaluating tangible user interfaces is challenging. Despite the wealth of research describing the design of tangible systems, there is little empirical evidence highlighting the benefits they can confer. This paper presents a toolkit that logs the ma... Read More about Informing design by recording tangible interaction..

The role of appropriation in the design of engaging artefacts (2011)
Presentation / Conference Contribution
Flint, T., & Turner, P. (2011, May). The role of appropriation in the design of engaging artefacts. Paper presented at Re-Thinking Technology in Museums 2011

Creating engaging artefacts is a key objective for anyone involved in the design and implementation of interactive media. This is particularly true for those artefacts that comprise, complement and enliven modern museums. While recognising that engag... Read More about The role of appropriation in the design of engaging artefacts.

Investigating the improvement of the localisation propensity and impact of the emergency vehicle sirens (2011)
Presentation / Conference Contribution
Boslem, S., Moore, D., & Charissis, V. (2011, April). Investigating the improvement of the localisation propensity and impact of the emergency vehicle sirens. Presented at SAE 2011 World Congress & Exhibition, Detroit

Rapid mobilization of emergency vehicles in the urban or rural road network presents a high probability of collisions and other related hazards to other drivers. Yet uninterrupted high speeds of the emergency vehicles through traffic are imperative f... Read More about Investigating the improvement of the localisation propensity and impact of the emergency vehicle sirens.

This pervasive day: design and development case study. (2011)
Presentation / Conference Contribution
Helgason, I., Bradley, J., & Egan, C. (2011, March). This pervasive day: design and development case study. Paper presented at i-Docs, A Symposium on Interactive Documentary

This presentation will describe the development process, and the underpinning rationale, behind a multi-format, interactive exhibition and online documentary. This project, to be presented at the Edinburgh International Science Festival and the Scien... Read More about This pervasive day: design and development case study..

Is stereotyping inevitable when designing with personas? (2011)
Journal Article
Turner, P., & Turner, S. (2011). Is stereotyping inevitable when designing with personas?. Design Studies, 32, 30-44. https://doi.org/10.1016/j.destud.2010.06.002

User representations are central to user-centred design, personas being one of the more recent developments. However, such descriptions of people risk stereotyping. We review the genesis and application of personas and kindred representations, and di... Read More about Is stereotyping inevitable when designing with personas?.

Eco Planner: A Tabletop System for Scheduling Sustainable Routines (2011)
Presentation / Conference Contribution
Esteves, A., & Oakley, I. (2011, January). Eco Planner: A Tabletop System for Scheduling Sustainable Routines. Presented at The 5th International Conference on Tangible, Embedded and Embodied Interaction, 2011

This paper presents Eco Planner, a tangible system that aims to encourage users to behave more sustainably. It is based on a tabletop system showing a tabular view on which users can manipulate tokens to express and observe information about their da... Read More about Eco Planner: A Tabletop System for Scheduling Sustainable Routines.