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Outputs (182)

Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments (2024)
Presentation / Conference Contribution
Charisis, V., Khan, S., AlTarteer, S., & Lagoo, R. (2024, June). Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments. Presented at 2024 IEEE Gaming, Entertainment, and Media Conference (GEM), Turin, Italy

The global ageing population presents significant challenges, with healthcare systems strained to meet the needs of an increasingly elderly demographic. Societies face issues related to healthcare costs, caregiving, and maintaining quality of life fo... Read More about Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments.

Participatory Design with Domain Experts: A Delphi Study for a Career Support Chatbot (2024)
Presentation / Conference Contribution
Wilson, M., Brazier, D., Gkatzia, D., & Robertson, P. (2024, July). Participatory Design with Domain Experts: A Delphi Study for a Career Support Chatbot. Presented at ACM Conversational User Interfaces 2024 (CUI ’24), Luxembourg, Luxembourg

We present a study of collaboration with expert participants for the purpose of the responsible design of a conversational agent. The Delphi study was used to identify and develop design and evaluation criteria for an automated career support interve... Read More about Participatory Design with Domain Experts: A Delphi Study for a Career Support Chatbot.

Building an Embodied Musicking Dataset for co-creative music-making (2024)
Presentation / Conference Contribution
Vear, C., Poltronieri, F., Di Donato, B., Zhang, Y., Benerradi, J., Hutchinson, S., Turowski, P., Shell, J., & Malekmohamadi, H. (2024, April). Building an Embodied Musicking Dataset for co-creative music-making. Presented at Evostar 2024: The Leading European Event on Bio‑Inspired Computation, Aberystwyth, Wales, United Kingdom

In this paper, we present our findings of the design, development and deployment of a proof-of-concept dataset that captures some of the physiological, musicological, and psychological aspects of embodied musicking. After outlining the conceptual ele... Read More about Building an Embodied Musicking Dataset for co-creative music-making.

Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety (2023)
Presentation / Conference Contribution
Charissis, V. (2023, December). Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety. Presented at 30th International Display Workshop, Niigata, Japan

This project investigates the use of an AI codriver that could support the driver's decision-making process. The information is presented through AR HUD and audio. The evaluation by 20 users in a VR driving simulator presented both encouraging outcom... Read More about Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety.

FASS: Firefighter Audio Safety Systems (2023)
Presentation / Conference Contribution
Elliot, A., & McGregor, I. (2023, August). FASS: Firefighter Audio Safety Systems. Presented at AM '23: Audio Mostly 2023, Edinburgh

A series of auditory cues were designed to assist firefighters with navigation and general safety in a fire emergency. Firefighters must maintain situational awareness at all times and this can be lost with disorientation, which is one of the main ca... Read More about FASS: Firefighter Audio Safety Systems.

Towards a Framework of Aesthetics in Sonic Interaction (2023)
Presentation / Conference Contribution
Cunningham, S., McGregor, I., Weinel, J., Darby, J., & Stockman, T. (2023, August). Towards a Framework of Aesthetics in Sonic Interaction. Presented at AM '23: Audio Mostly 2023, Edinburgh

As interaction design has advanced, increased attention has been directed to the role that aesthetics play in shaping factors of user experience. Historically stemming from philosophy and the arts, aesthetics in interaction design has gravitated towa... Read More about Towards a Framework of Aesthetics in Sonic Interaction.

Proceedings of the 18th International Audio Mostly Conference (2023)
Presentation / Conference Contribution
(2023, August). Proceedings of the 18th International Audio Mostly Conference. Presented at AM '23: Audio Mostly 2023, Edinburgh

Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its annual gatherings bring together thinkers and doers from academia and indus... Read More about Proceedings of the 18th International Audio Mostly Conference.

Speculative designs in educational settings: Tension-patterns from a (mostly) European perspective (2023)
Presentation / Conference Contribution
Encinas, E., Helgason, I., Auger, J., Mitrović, I., & Hanna, J. (2023, June). Speculative designs in educational settings: Tension-patterns from a (mostly) European perspective. Presented at Nordes 2023: This Space Left Intentionally Blank, Linköping, Sweden

The study of speculative designs (such as futures, critical design alternatives, or catalysts for reflection) is well documented in the design research community but the literature lacks attention to speculative designs in the service of a pedagogica... Read More about Speculative designs in educational settings: Tension-patterns from a (mostly) European perspective.

Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity (2023)
Presentation / Conference Contribution
Helgason, I., Smyth, M., Panneels, I., Lechelt, S., Frich, J., Rawn, E., & McCarthy, B. (2023, April). Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity. Presented at CHI '23: CHI Conference on Human Factors in Computing Systems, Hamburg, Germany

The creative industries play an important role in economic, cultural and social life, and in many creative disciplines much of the workforce is made up of individual practitioners including freelancers, sole traders and small or micro enterprises. Th... Read More about Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity.

Distance: digital immersive technologies and craft engagement (2023)
Presentation / Conference Contribution
Panneels, I., Helgason, I., Smyth, M., Darzentas, D., Hocking, L., & Shillito, A.-M. (2023, April). Distance: digital immersive technologies and craft engagement. Presented at Cumulus Conference: Connectivity and Creativity in times of Conflict, Antwerp, Belgium

The DISTANCE project (digital immersive technologies and craft engagement) is a novel practice-led experiment in the use of immersive technology to enable dispersed craft practitioners to apply their haptic skills and material knowledge in a digital... Read More about Distance: digital immersive technologies and craft engagement.

Speculating Futures in an Age of Nostalgia (2023)
Presentation / Conference Contribution
Smyth, M. (2023, April). Speculating Futures in an Age of Nostalgia. Presented at Cumulus conference: Connectivity and Creativity in times of Conflict, University of Antwerp, Belguim

This paper will present an exploration of the relationship between the past and the present and how that interaction influences design thinking when speculating about possible futures. It will argue that the growing influence of nostalgia, supported... Read More about Speculating Futures in an Age of Nostalgia.

Development of Sustainable Building Design in Hong Kong: Exploring Lean Capabilities (2022)
Presentation / Conference Contribution
Lam, E., Chan, A., Olawumi, T., Wong, I., & Kazeem, K. (2022, December). Development of Sustainable Building Design in Hong Kong: Exploring Lean Capabilities. Presented at WATEFCON2022: Water Resources Resilience for Small Island Developing States (SIDS), University of the West Indies, Trinidad & Tobago

When a building design fails to meet the end-users' requirements after construction, it is regarded as a faulty design. Faulty designs often lead to renovation, demolition, and material waste. The need to implement innovative tools and systems that c... Read More about Development of Sustainable Building Design in Hong Kong: Exploring Lean Capabilities.

Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector? (2022)
Presentation / Conference Contribution
Khan, M. S., Charissis, V., & Harrison, D. K. (2022, June). Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?. Presented at International Conference on Human-Computer Interaction, Online

The monetisation of the provision of consumer services rather than products is advantageous and leads to higher profit margins for the providing companies in comparison to the sole manufacturing of consumer products. This business model has gradually... Read More about Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?.

Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics (2022)
Presentation / Conference Contribution
Charissis, V., Khan, M. S., & Harrison, D. K. (2022, June). Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics. Presented at 24th International Conference on Human-Computer Interaction (HCII 2022), Online

The provision of services instead of the actual products is becoming a major area of interest for the products provision companies involved in the manufacturing, electronics and construction industries amongst others. Current work in the disseminatio... Read More about Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics.

Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector (2022)
Presentation / Conference Contribution
Khan, C., Charissis, V., & Harrison, D. K. (2022, October). Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector. Presented at Future Technologies Conference 2022 (FTC 2022), Vancouver, Canada

Servitization offers a fresh opportunity for manufacturing and finance companies to incorporate additional services to the main product, as part of an extended maintenance scheme or for insurance purposes. Parametric insurance products based on new t... Read More about Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector.

Data-Driven Innovation for Sustainable Creative Practice (2022)
Presentation / Conference Contribution
Lechelt, S., Panneels, I., & Helgason, I. (2022, July). Data-Driven Innovation for Sustainable Creative Practice. Presented at 35th International BCS Human-Computer Interaction Conference (HCI2022), Keele, UK

We present a film exhibiting eight case studies of projects dealing with the intersections of environmental sustainability, data and technology, which have all been led by and rooted in the creative industries in Scotland. The film highlights how the... Read More about Data-Driven Innovation for Sustainable Creative Practice.

‘There it is, another code ready to be used’. Repurposing comprovisation [Lecture-recital]. (2022)
Presentation / Conference Contribution
Papageorgiou, D., & Sánchez Díaz, F. (2022, June). ‘There it is, another code ready to be used’. Repurposing comprovisation [Lecture-recital]. Presented at Performance Studies Network International Conference 2022, Department of Music and Media, University of Surrey, Guildford, UK

‘There it is, another code ready to be used’ is a notational environment and a system for improvisation on any instrument of the saxophone family (with or without live electronics) developed by Dimitris Papageorgiou. The project is the result of an... Read More about ‘There it is, another code ready to be used’. Repurposing comprovisation [Lecture-recital]..

Sonification of Exosolar System Accretion Discs (2021)
Presentation / Conference Contribution
Quinton, M., McGregor, I., & Benyon, D. (2021, June). Sonification of Exosolar System Accretion Discs. Presented at The 26th International Conference on Auditory Display (ICAD 2021), Online

This study investigated the design and evaluation of a sonification, created for an astronomer who studies exosolar accretion discs. User design methods were applied to sonify data that could allow the classification of accretion discs. The sonificat... Read More about Sonification of Exosolar System Accretion Discs.

Ethnographic Fictions: Research for Speculative Design (2020)
Presentation / Conference Contribution
Helgason, I., & Smyth, M. (2020, July). Ethnographic Fictions: Research for Speculative Design. Presented at DIS '20: Designing Interactive Systems Conference 2020, Eindhoven Netherlands

Ethnographically informed research that investigates people's lived experiences, emotions, attitudes and behaviours inevitably draws primarily on current and past situations. Design practice is naturally concerned with using research to inform the cr... Read More about Ethnographic Fictions: Research for Speculative Design.

Speculative and Critical Design in Education: Practice and Perspectives (2020)
Presentation / Conference Contribution
Helgason, I., Smyth, M., Encinas, E., & Mitrović, I. (2020, July). Speculative and Critical Design in Education: Practice and Perspectives. Presented at DIS '20: Designing Interactive Systems Conference 2020, Eindhoven Netherlands

This full-day, interdisciplinary workshop will address the use of Speculative and Critical Design (SCD), Design Fiction, and related practices, including those that use provocation, ambiguity and activism, within undergraduate, postgraduate and profe... Read More about Speculative and Critical Design in Education: Practice and Perspectives.