Skip to main content

Research Repository

Advanced Search

Outputs (10)

Beyond Speculative Design: Past – Present – Future (2021)
Book
Mitrović, I., Auger, J., Hanna, J., & Helgason, I. (Eds.). (2021). Beyond Speculative Design: Past – Present – Future. SpeculativeEdu; Arts Academy, University of Split

The book Beyond Speculative Design: Past – Present – Future consists of six main sections. After the introduction, there is a brief history of speculation in radically different contexts, followed by a broad overview of speculative design practice an... Read More about Beyond Speculative Design: Past – Present – Future.

Sound Design (2020)
Book
McGregor, I. (2020). Sound Design. (3rd)

This book explores the underlying principles of sound design for linear and interactive media, and specifically how they apply to theatre, radio and film. The focus of the text is about how to design effective sound so that audiences' experiences are... Read More about Sound Design.

city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition (2014)
Book
Mitrovic, I., Smyth, M., & Helgason, I. (2014). city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition. UrbanIxD: Designing Human Interactions in the Networked City

The focus of the emergent field of Urban Interaction Design is public space and the relationships between people – with and through technology. The currency of these interactions is data. Making sense of this data, and making it meaningful, transpare... Read More about city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition.

Designing interactive systems : a comprehensive guide to HCI, UX and interaction design (2013)
Book
Benyon, D. (2013). Designing interactive systems : a comprehensive guide to HCI, UX and interaction design. (Third edition). Pearson Education

Designing Interactive Systems is the most authoritative textbook in the areas of human–computer interaction (HCI), usability, consumer experience and interaction design. David Benyon has updated the book based on extensive user feedback to provide a... Read More about Designing interactive systems : a comprehensive guide to HCI, UX and interaction design.

Digital Blur: Creative Practice at the Boundaries of Architecture, Design and Art (2010)
Book
Smyth, M. (2010). P. Rodgers, & M. Smyth (Eds.). Digital Blur: Creative Practice at the Boundaries of Architecture, Design and Art. Libri Publishing

Digital Blur brings together some of the world's leading practitioners and thinkers from the fields of art, architecture and design, all of whom share a common desire to exploit the latest computing technologies in their creative practice.

Presence for everyone - a short guide to presence research. (2009)
Book
Smyth, M. (2009). D. Benyon, M. Smyth, & I. Helgason (Eds.). Presence for everyone - a short guide to presence research. Centre for Interaction Design

Every day in countless interactions you and I use media to immerse ourselves in virtual environments of information, gaming, video, and social networking. For these moments we are not fully present in our rooms, offices, and streets. Connected by int... Read More about Presence for everyone - a short guide to presence research..

Designing with blends: Conceptual foundations of human-computer interaction and software engineering methods. (2007)
Book
Imaz, M., & Benyon, D. (2007). Designing with blends: Conceptual foundations of human-computer interaction and software engineering methods. MIT Press

This work talks about how recent research in cognitive science offers new ways to understand the interaction of people and computers and develops a new literacy for well-informed, sensitive software design. The evolution of the concept of mind in cog... Read More about Designing with blends: Conceptual foundations of human-computer interaction and software engineering methods..

Designing interactive systems : people, activities, contexts, technologies (2005)
Book
Benyon, D., Turner, P., & Turner, S. (2005). Designing interactive systems : people, activities, contexts, technologies. Pearson Education

Authoritative in its coverage, the book draws on the authors’ extensive experience in research and teaching. A self-contained introduction to the area is followed by a systematic discussion of the influence of human psychology on the design of intera... Read More about Designing interactive systems : people, activities, contexts, technologies.

Critical Issues in User Interface Systems Engineering (1996)
Book
Benyon, D., & Palanque, P. (Eds.). (1996). Critical Issues in User Interface Systems Engineering. Springer. https://doi.org/10.1007/978-1-4471-1001-9

This book developed from an IFIP workshop which brought together methods and architecture researchers in Human Computer Interaction and Software Engineering. To an extent this introduction is a little unfair to the authors, as we have distilled the r... Read More about Critical Issues in User Interface Systems Engineering.