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Outputs (9)

Feature-preserving detailed 3D face reconstruction from a single image (2018)
Presentation / Conference Contribution
Li, Y., Ma, L., Fan, H., & Mitchell, K. (2018, December). Feature-preserving detailed 3D face reconstruction from a single image. Presented at the 15th ACM SIGGRAPH European Conference, London, United Kingdom

Dense 3D face reconstruction plays a fundamental role in visual media production involving digital actors. We improve upon high fidelity reconstruction from a single 2D photo with a reconstruction framework that is robust to large variations in expre... Read More about Feature-preserving detailed 3D face reconstruction from a single image.

Multi-reality games: an experience across the entire reality-virtuality continuum (2018)
Presentation / Conference Contribution
Casas, L., Ciccone, L., Çimen, G., Wiedemann, P., Fauconneau, M., Sumner, R. W., & Mitchell, K. (2018, December). Multi-reality games: an experience across the entire reality-virtuality continuum. Presented at the 16th ACM SIGGRAPH International Conference, Tokyo, Japan

Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced to connect real-world objects to virtual game characters. However, even the... Read More about Multi-reality games: an experience across the entire reality-virtuality continuum.

Image Based Proximate Shadow Retargeting (2018)
Presentation / Conference Contribution
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2018, September). Image Based Proximate Shadow Retargeting. Presented at Computer Graphics & Visual Computing (CGVC) 2018, Swansea University, United Kingdom

We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly maintained. By performing virtual shadow reconstruction from un-occluded real... Read More about Image Based Proximate Shadow Retargeting.

GPU-accelerated depth codec for real-time, high-quality light field reconstruction (2018)
Journal Article
Koniaris, B., Kosek, M., Sinclair, D., & Mitchell, K. (2018). GPU-accelerated depth codec for real-time, high-quality light field reconstruction. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 1(1), 1-15. https://doi.org/10.1145/3203193

Pre-calculated depth information is essential for efficient light field video rendering, due to the prohibitive cost of depth estimation from color when real-time performance is desired. Standard state-of-the-art video codecs fail to satisfy such per... Read More about GPU-accelerated depth codec for real-time, high-quality light field reconstruction.

From Faces to Outdoor Light Probes (2018)
Journal Article
Calian, D. A., Lalonde, J.-F., Gotardo, P., Simon, T., Matthews, I., & Mitchell, K. (2018). From Faces to Outdoor Light Probes. Computer Graphics Forum, 37(2), 51-61. https://doi.org/10.1111/cgf.13341

Image‐based lighting has allowed the creation of photo‐realistic computer‐generated content. However, it requires the accurate capture of the illumination conditions, a task neither easy nor intuitive, especially to the average digital photography en... Read More about From Faces to Outdoor Light Probes.

Empowerment and embodiment for collaborative mixed reality systems: Empowerment and Embodiment (2018)
Journal Article
Pan, Y., Sinclair, D., & Mitchell, K. (2018). Empowerment and embodiment for collaborative mixed reality systems: Empowerment and Embodiment. Computer Animation and Virtual Worlds, 29(3-4), https://doi.org/10.1002/cav.1838

We present several mixed‐reality‐based remote collaboration settings by using consumer head‐mounted displays. We investigated how two people are able to work together in these settings. We found that the person in the AR system will be regarded as th... Read More about Empowerment and embodiment for collaborative mixed reality systems: Empowerment and Embodiment.

Compressed Animated Light Fields with Real-time View-dependent Reconstruction (2018)
Journal Article
Koniaris, C., Kosek, M., Sinclair, D., & Mitchell, K. (2019). Compressed Animated Light Fields with Real-time View-dependent Reconstruction. IEEE Transactions on Visualization and Computer Graphics, 25(4), 1666-1680. https://doi.org/10.1109/tvcg.2018.2818156

We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion. By transforming offline rendered movie content into a novel immersive repr... Read More about Compressed Animated Light Fields with Real-time View-dependent Reconstruction.

IRIDiuM+: deep media storytelling with non-linear light field video (2017)
Presentation / Conference Contribution
Kosek, M., Koniaris, B., Sinclair, D., Markova, D., Rothnie, F., Smoot, L., & Mitchell, K. (2017, July). IRIDiuM+: deep media storytelling with non-linear light field video. Presented at ACM SIGGRAPH 2017 VR Village on - SIGGRAPH '17, Los Angeles, California

We present immersive storytelling in VR enhanced with non-linear
sequenced sound, touch and light. Our Deep Media (Rose 2012) aim
is to allow for guests to physically enter rendered movies with
novel non-linear storytelling capability. With the ab... Read More about IRIDiuM+: deep media storytelling with non-linear light field video.

Progressive skinning for video game character animations. (2006)
Presentation / Conference Contribution
Pilgrim, S. J., Aguado, A., Mitchell, K., & Steed, A. (2006, December). Progressive skinning for video game character animations. Presented at ACM SIGGRAPH 2006 Sketches on - SIGGRAPH '06