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All Outputs (101)

Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety (2023)
Conference Proceeding
Charissis, V. (in press). Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety. In Proceedings of the International Display Workshops (IDW '23)

This project investigates the use of an AI codriver that could support the driver's decision-making process. The information is presented through AR HUD and audio. The evaluation by 20 users in a VR driving simulator presented both encouraging outcom... Read More about Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety.

Use and operational safety (2023)
Book Chapter
Reed, N., Charisis, V., & Cowper, S. (2023). Use and operational safety. In D. Ventriglia, & M. Kahl (Eds.), FISITA Intelligent Safety White Paper – The Safety of Electro-Mobility: Expert considerations on the Safety of an Electric Vehicle from concept through end of life (107-111). FISITA

Whether you are an individual buying your first car or replacing an existing vehicle, or if you are a fleet manager making vehicle purchase decisions on behalf of a company, the acquisition of a car is usually a highly significant purchase. Increasi... Read More about Use and operational safety.

A stacking ensemble of deep learning models for IoT intrusion detection (2023)
Journal Article
Lazzarini, R., Tianfield, H., & Charissis, V. (2023). A stacking ensemble of deep learning models for IoT intrusion detection. Knowledge-Based Systems, 279, Article 110941. https://doi.org/10.1016/j.knosys.2023.110941

The number of Internet of Things (IoT) devices has increased considerably in the past few years, which resulted in an exponential growth of cyber attacks on IoT infrastructure. As a consequence, the prompt detection of attacks in IoT environments thr... Read More about A stacking ensemble of deep learning models for IoT intrusion detection.

Federated Learning for IoT Intrusion Detection (2023)
Journal Article
Lazzarini, R., Tianfield, H., & Charissis, V. (2023). Federated Learning for IoT Intrusion Detection. Artificial Intelligence, 4(3), 509-530. https://doi.org/10.3390/ai4030028

The number of Internet of Things (IoT) devices has increased considerably in the past few years, resulting in a large growth of cyber attacks on IoT infrastructure. As part of a defense in depth approach to cybersecurity, intrusion detection systems... Read More about Federated Learning for IoT Intrusion Detection.

A Stacking Ensemble of Deep Learning Models for IoT Network Intrusion Detection (2023)
Working Paper
Lazzarini, R., Tianfield, H., & Charissis, V. A Stacking Ensemble of Deep Learning Models for IoT Network Intrusion Detection

The number of Internet of Things (IoT) devices has increased considerably inthe past few years, which resulted in an exponential growth of cyber attackson IoT infrastructure. As a consequence, the prompt detection of attacks inIoT environments throug... Read More about A Stacking Ensemble of Deep Learning Models for IoT Network Intrusion Detection.

Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics (2022)
Conference Proceeding
Charissis, V., Khan, M. S., & Harrison, D. K. (2022). Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics. In HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games (545-555). https://doi.org/10.1007/978-3-031-22131-6_40

The provision of services instead of the actual products is becoming a major area of interest for the products provision companies involved in the manufacturing, electronics and construction industries amongst others. Current work in the disseminatio... Read More about Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics.

Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector? (2022)
Conference Proceeding
Khan, M. S., Charissis, V., & Harrison, D. K. (2022). Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?. In HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games (592-603). https://doi.org/10.1007/978-3-031-22131-6_44

The monetisation of the provision of consumer services rather than products is advantageous and leads to higher profit margins for the providing companies in comparison to the sole manufacturing of consumer products. This business model has gradually... Read More about Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?.

Development of a virtual reality educational application for peritoneal dialysis training (2022)
Presentation / Conference
Reynolds, B., Hagerty, C., Charissis, V., Khan, M. S., & Campbell, L. (2022, November). Development of a virtual reality educational application for peritoneal dialysis training. Paper presented at Driving Discoveries 2022, Edinburgh

Learning how to do dialysis at home can be stressful for patients and families. For children, families may not have the opportunity to meet with dialysis-experienced patients as end-stage kidney disease is rare. Parents may have to decide on the ty... Read More about Development of a virtual reality educational application for peritoneal dialysis training.

Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector (2022)
Conference Proceeding
Khan, C., Charissis, V., & Harrison, D. K. (2023). Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector. In Proceedings of the Future Technologies Conference (FTC) 2022, Volume 3 (802-814). https://doi.org/10.1007/978-3-031-18344-7_58

Servitization offers a fresh opportunity for manufacturing and finance companies to incorporate additional services to the main product, as part of an extended maintenance scheme or for insurance purposes. Parametric insurance products based on new t... Read More about Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector.

Improving User Experience and Communication of Digitally Enhanced Advanced Services (DEAS) Offers in Manufacturing Sector (2022)
Journal Article
Khan, M. S., Charissis, V., Godsiff, P., Wood, Z., Falah, J. F., Alfalah, S. F. M., & Harrison, D. K. (2022). Improving User Experience and Communication of Digitally Enhanced Advanced Services (DEAS) Offers in Manufacturing Sector. Multimodal Technologies and Interaction, 6(3), Article 21. https://doi.org/10.3390/mti6030021

Digitally enhanced advanced services (DEAS), offered currently by various industries, could be a challenging concept to comprehend for potential clients. This could result in limited interest in adopting (DEAS) or even understanding its true value wi... Read More about Improving User Experience and Communication of Digitally Enhanced Advanced Services (DEAS) Offers in Manufacturing Sector.

How users experience autonomous vehicle driving: provision of information through AR HUD (2022)
Conference Proceeding
Charissis, V. (2022). How users experience autonomous vehicle driving: provision of information through AR HUD. In Proceedings of the International Display Workshops. https://doi.org/10.36463/idw.2022.1004

This work examines if the provision of information through Augmented Reality (AR) Head-Up Display (HUD) alleviates passengers' anxiety during autonomous vehicle (AV) driving. The evaluation was performed in a VR driving simulator, by ten volunteer us... Read More about How users experience autonomous vehicle driving: provision of information through AR HUD.

Design principles and user experience of automotive head-up display development (2021)
Conference Proceeding
Charissis, V., Bram Larbi, K. F., Lagoo, R., Wang, S., & Khan, S. (2021). Design principles and user experience of automotive head-up display development. In Proceedings of The 28th International Display Workshops (662-665). https://doi.org/10.36463/idw.2021.0662

The paper presents a comparison of three prototype Head-Up Display interfaces aiming to improve drivers' safety. The evaluation attempts to identify their user-experience commonalities which are preferred by the drivers and improve their driving patt... Read More about Design principles and user experience of automotive head-up display development.

Development and preliminary evaluation of a serious game to communicate a digitally enhanced advance service (DEAS) offer (2021)
Conference Proceeding
Khan, M. S., Charissis, V., & Harrison, D. (2021). Development and preliminary evaluation of a serious game to communicate a digitally enhanced advance service (DEAS) offer. In Servitization: A Pathway towards a Resilient, Productive and Sustainable Future (287-289)

DEAS are a cluster of high-value business models that focus on the delivery of outcomes rather than products to customers (DEAS NetworkPlus, 2020). Advance Service offers can be challenging to communicate and limit businesses understanding in the val... Read More about Development and preliminary evaluation of a serious game to communicate a digitally enhanced advance service (DEAS) offer.

Reducing Driver’s Cognitive Load with the Use of Artificial Intelligence and Augmented Reality (2021)
Conference Proceeding
Bram-Larbi, K. F., Charissis, V., Lagoo, R., Wang, S., Khan, S., Altarteer, S., …Drikakis, D. (2021). Reducing Driver’s Cognitive Load with the Use of Artificial Intelligence and Augmented Reality. In HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry (235-245). https://doi.org/10.1007/978-3-030-90966-6_17

Multiple infotainment sources can significantly overload the driver’s cognitive load and increase the collision probabilities. Current solutions provided have attempted to alleviate this issue with the centralization of infotainment devices to single... Read More about Reducing Driver’s Cognitive Load with the Use of Artificial Intelligence and Augmented Reality.

Virtual Reality for Simulation and Evaluation: Technology Acceptance Models for Automotive Consumer Electronics (2021)
Conference Proceeding
Charissis, C., Bram-Larbi, K. F., Lagoo, R., Wang, S., Khan, S., Altarteer, S., …Drikakis, D. (2021). Virtual Reality for Simulation and Evaluation: Technology Acceptance Models for Automotive Consumer Electronics. In HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence (219-234). https://doi.org/10.1007/978-3-030-90963-5_18

The design, development and evaluation of consumer electronics pose many challenges in the transition from initial concept to final product market release. In the automotive sector, in particular, due to the nature of these devices and to alleviate u... Read More about Virtual Reality for Simulation and Evaluation: Technology Acceptance Models for Automotive Consumer Electronics.

Identifying the characteristics of virtual reality gamification for complex educational topics (2021)
Journal Article
Falah, J., Wedyan, M., Alfalah, S. F. M., Abu-Tarboush, M., Al-Jakheem, A., Al-Faraneh, M., …Charissis, V. (2021). Identifying the characteristics of virtual reality gamification for complex educational topics. Multimodal Technologies and Interaction, 5(9), Article 53. https://doi.org/10.3390/mti5090053

Multidisciplinary topics in education pose a major challenge for traditional learning and teaching methods. Such topics can deter students from selecting particular courses or hinder their study progress. This study focused on the subject of medicina... Read More about Identifying the characteristics of virtual reality gamification for complex educational topics.

Intelligent collision avoidance and manoeuvring system with the use of augmented reality and artificial intelligence (2021)
Conference Proceeding
Bram-Larbi, K., Charissis, V., Khan, S., Lagoo, R., Harrison, D., & Drikakis, D. (2021). Intelligent collision avoidance and manoeuvring system with the use of augmented reality and artificial intelligence. In Advances in Information and Communication - Proceedings of the 2021 Future of Information and Communication Conference, FICC (457-469). https://doi.org/10.1007/978-3-030-73100-7_32

The efficiency of collision-avoidance abrupt braking or manoeuvring is primarily based on a driver{\textquoteright}s response time. The latter is affected by the driver{\textquoteright}s spatial and situational awareness, which in turn is heavily dep... Read More about Intelligent collision avoidance and manoeuvring system with the use of augmented reality and artificial intelligence.

“MedChemVR”: a virtual reality game to enhance medicinal chemistry education (2021)
Journal Article
Abuhammad, A., Falah, J., Alfalah, S. F. M., Abu-Tarboush, M., Tarawneh, R. T., Drikakis, D., & Charissis, V. (2021). “MedChemVR”: a virtual reality game to enhance medicinal chemistry education. Multimodal Technologies and Interaction, 5(3), Article 10. https://doi.org/10.3390/mti5030010

Medicinal chemistry (MC) is an indispensable component of the pharmacy curriculum. The pharmacists’ unique knowledge of a medicine’s chemistry enhances their understanding of the pharmacological activity, manufacturing, storage, use, supply, and hand... Read More about “MedChemVR”: a virtual reality game to enhance medicinal chemistry education.

AR guidance system for traffic circumvention and collision avoidance: emergency services case study (2021)
Conference Proceeding
Bram-Larbi, K., Charissis, V., Khan, S., Lagoo, R., Drikakis, D., & Harrison, D. (2021). AR guidance system for traffic circumvention and collision avoidance: emergency services case study. In 2021 IEEE International Conference on Consumer Electronics (ICCE). https://doi.org/10.1109/ICCE50685.2021.9427708

Circumventing motorway traffic can be a challenging task for the Emergency Services{\textquoteright} vehicles. This work presents a preliminary Human-Computer Interface (HCI) design which employs Augmented Reality (AR) and Artificial Intelligence (AI... Read More about AR guidance system for traffic circumvention and collision avoidance: emergency services case study.