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All Outputs (2)

Plotting affect and premises for use in aesthetic interaction design: towards evaluation of the everyday. (2007)
Conference Proceeding
Kettley, S., & Smyth, M. (2007). Plotting affect and premises for use in aesthetic interaction design: towards evaluation of the everyday. In N. Bryan-Kinns, A. Blanford, P. Curzon, & L. Nigay (Eds.), People and computers XX Engage : proceedings of HCI 2006 (17-22). https://doi.org/10.1007/978-1-84628-664-3

This short paper presents an experimental approach to the difficulty of evaluating interactive systems as artefacts for everyday life. The problem arises from the event-like nature of the user-centred evaluation session, as distinct from ‘being’ or t... Read More about Plotting affect and premises for use in aesthetic interaction design: towards evaluation of the everyday..

Crafting the wearable computer: Design process and user experience (2007)
Thesis
Kettley, S. Crafting the wearable computer: Design process and user experience. (Thesis). Napier University. Retrieved from http://researchrepository.napier.ac.uk/id/eprint/2418

The purpose of the research described in this thesis was to develop a design methodology for Wearable Computing concepts that could potentially embody authenticity. The Wearables community, still firmly rooted in the disciplines of engineering and er... Read More about Crafting the wearable computer: Design process and user experience.