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All Outputs (38)

Playing with the dead: transmedia narratives and the Walking Dead games (2023)
Book Chapter
Donald, I., & Austin, H. J. (2023). Playing with the dead: transmedia narratives and the Walking Dead games. In R. Yilmaz, M. N. Erdem, & F. Resuloğlu (Eds.), Research anthology on game design, development, usage, and social impact (1435-1456). IGI Global. https://doi.org/10.4018/978-1-6684-7589-8.ch069

This chapter discusses the theory and practice of transmedia narratives within the storyworld created by Robert Kirkman, Tony Moore and Charlie Adlard's comics series The Walking Dead. It examines key aspects from the comics series and AMC's adaptive... Read More about Playing with the dead: transmedia narratives and the Walking Dead games.

Video Games, Historical Representation and Soft Power (2023)
Journal Article
Donald, I., Webber, N., & Wright, E. (2023). Video Games, Historical Representation and Soft Power. Journal of Gaming and Virtual Worlds, 15(2), 105-127. https://doi.org/10.1386/jgvw_00075_1

This article explores how historical video games have become tools for UK and Chinese ‘soft power’ or ‘public diplomacy’ and the role of historical representation in portraying cultural identity in the global marketplace. In the UK, state support has... Read More about Video Games, Historical Representation and Soft Power.

Conflict, identity and commemoration: exploring veterans' voices and collective memory through virtual reality (2022)
Presentation / Conference
Donald, I., Locke, R., & Brown, G. (2022, March). Conflict, identity and commemoration: exploring veterans' voices and collective memory through virtual reality. Paper presented at Rethinking War: A Virtual Interdisciplinary Conference

Their Memory explores how game design and immersive technology can be used to enhance existing historical research and expand conflict narratives to bring richer and more expansive experiences to hard-to-reach audiences. Working with the Veterans' Ch... Read More about Conflict, identity and commemoration: exploring veterans' voices and collective memory through virtual reality.

Datashare: exploring the potential of reusing data for third sector organisations to support their collaboration (2022)
Conference Proceeding
Saienko, O., De Paoli, S., & Donald, I. (2022). Datashare: exploring the potential of reusing data for third sector organisations to support their collaboration. In I. Avellino (Ed.), ECSCW 2022: Proceedings of the 20th European Conference on Computer Supported Cooperative Work. https://doi.org/10.48340/ecscw2022_p10

This paper describes a Participatory design case study on how the reuse of existing data can support cooperative work of Third Sector Organisations in a local context. While many Third Sector Organisations collect data about their own services and lo... Read More about Datashare: exploring the potential of reusing data for third sector organisations to support their collaboration.

CumbraeCraft: a virtual environment for teaching cultural heritage to primary schoolchildren (2021)
Conference Proceeding
MacLeod, K., Reid, A. J., Donald, I., & Smith, K. (2021). CumbraeCraft: a virtual environment for teaching cultural heritage to primary schoolchildren. In P. Fotaris (Ed.), Proceedings of the 15th European Conference on Games Based Learning, ECGBL 2021 (499--508). https://doi.org/10.34190/GBL.21.075

Game-based learning is a research area that has grown within the past two decades, with evidence of tailoring commercial-off-the-shelf gaming, developing bespoke educational games, and using gamification-based learning tools in a variety of education... Read More about CumbraeCraft: a virtual environment for teaching cultural heritage to primary schoolchildren.

Their memory: exploring veteran's voices (2021)
Book Chapter
Donald, I., Houghton, E., & Scott-Brown, K. (2021). Their memory: exploring veteran's voices. In C. E. Ariese, K. H. J. Boom, B. van den Hout, A. A. Mol, & A. Politopoulos (Eds.), Return to the interactive past : the interplay of video games and histories (31--44). Sidestone Press

Digital training in the aeronautical industry: measuring the usability of two mobile applications (2020)
Journal Article
Smy, P. J., Donald, I., Scott-Brown, K., & Falconer, R. E. (2020). Digital training in the aeronautical industry: measuring the usability of two mobile applications. Frontiers in Computer Science, 2, https://doi.org/10.3389/fcomp.2020.00022

The air traffic control industry is highly regulated, with stringent processes and procedures to ensure that IP (Intellectual Property) and workplaces are kept secure. The training of air traffic controllers (ATCs) and other roles relating to air tra... Read More about Digital training in the aeronautical industry: measuring the usability of two mobile applications.

Linking gameplay metrics to computational thinking (2020)
Conference Proceeding
Panayotov, N., Donald, I., Falconer, R., & Kempe, V. (2020). Linking gameplay metrics to computational thinking. In P. Fotaris (Ed.), Proceedings of the 14th International Conference of Game Based Learning, ECGBL 2020 (820--823). https://doi.org/10.34190/GBL.20.036

Computational thinking (CT) is considered to be a fundamental skill underlying not only programming ability, but also an entire array of computational problem-solving competencies in a data-driven world. The need for accessible and engaging education... Read More about Linking gameplay metrics to computational thinking.

Training air traffic controllers through digital mobile applications versus traditional methods (2020)
Conference Proceeding
Smy, P., Donald, I., Falconer, R. E., & Scott-Brown, K. (2020). Training air traffic controllers through digital mobile applications versus traditional methods. In P. Fotaris (Ed.), Proceedings of the 14th International Conference on Game Based Learning, ECGBL 2020 (547--557). https://doi.org/10.34190/GBL.20.097

Safety-critical industries, such as air traffic control, are highly regulated, with rigorous processes and procedures to ensure that safety remains of paramount importance despite the business environment. Training personnel in safety-critical indust... Read More about Training air traffic controllers through digital mobile applications versus traditional methods.

Reality inspired games: expanding the lens of games' claims to authenticity (2020)
Conference Proceeding
McMillan, R., Jayemanne, D., & Donald, I. (2020). Reality inspired games: expanding the lens of games' claims to authenticity. In D. Leorke (Ed.), DiGRA '20

This paper considers the potentials of contemporary games staking claims to realism through documentary and journalistic techniques as part of a wide-ranging cultural and technological phenomenon– ‘Reality Inspired Games’ or RIGs (Maurin, 2018). We a... Read More about Reality inspired games: expanding the lens of games' claims to authenticity.

A theoretical framework for game jams in applied contexts (2020)
Conference Proceeding
Reid, A. J., Smy, P., & Donald, I. (2020). A theoretical framework for game jams in applied contexts. In D. Leorke (Ed.), DiGRA '20

Game jams encourage participants to define, explore, create, and disseminate games with respect to a pre-defined time-period and under specified constraints. Various methods and approaches have helped with establishing conventions, rules, and process... Read More about A theoretical framework for game jams in applied contexts.

Great War Dundee: featuring Ragtime soldier (2019)
Digital Artefact
Vaughan, P., Murray, C., Kenefick, B., Donald, I., Patrick, D., Sinclair, F., …Kennedy, I. (2019). Great War Dundee: featuring Ragtime soldier. [Comic]

This comic is part of the Great War Dundee (GWD) Hidden Histories project, which was made possible thanks to the generous support of The National Lottery Heritage Fund. It was developed by Professor Christopher Murray and Phillip Vaughan and tells th... Read More about Great War Dundee: featuring Ragtime soldier.

Great War Dundee: hidden histories (2019)
Other
Donald, I., Kenefick, B., Patrick, D., Sinclair, F., Kenefick, B., Patrick, D., …Jeffrey, A. (2019). Great War Dundee: hidden histories. [Booklet]. Dundee

The Great War had a long and lasting impact on the city of Dundee and its people.Great War Dundee - hidden histories presents research that was carried out by volunteers on behalf of the Great War Dundee Partnership to uncover and make these hidden h... Read More about Great War Dundee: hidden histories.

Back to people, back to basics (2019)
Presentation / Conference
Messer, S., Donald, I., & Hayes, M. (2019, May). Back to people, back to basics. Paper presented at CHI Conference on Human Factors in Computing Systems 2019 : Weaving the Threads of CHI, CHI 2019

Their memory: exploring veterans' voices, virtual reality and collective memory (2019)
Journal Article
Donald, I., & Scott-Brown, K. (2019). Their memory: exploring veterans' voices, virtual reality and collective memory. Journal of Virtual Worlds Research, 12(2), https://doi.org/10.4101/jvwr.v12i2.7360

This paper focuses on the virtual reality (VR) project Their Memory and details the development and evaluation of virtual reality environments and experiences with respect to its impact on young people (14-35 demographic) with the narratives of veter... Read More about Their memory: exploring veterans' voices, virtual reality and collective memory.

Call of duty: Modern warfare (series) (2019)
Book Chapter
Donald, I. (2019). Call of duty: Modern warfare (series). In K. Schrier (Ed.), Learning, education & games (83--86). ETC Press. https://doi.org/10.1184/R1/10557950

Call of Duty: Modern Warfare (MW) and its sequels Modern Warfare 2 (MW2) and Modern Warfare 3 (MW3) are FPS video games primarily developed by California-based developer Infinity Ward and published by Activision. They are the fourth, sixth and eighth... Read More about Call of duty: Modern warfare (series).