Skip to main content

Research Repository

Advanced Search

Beyond the Advanced Therapies Skills Training Network: An Instrumental Case Study of Life Sciences Skills Development for Biomedical Science Graduates in Scotland (2023)
Journal Article
Garden, C. L. P. (2023). Beyond the Advanced Therapies Skills Training Network: An Instrumental Case Study of Life Sciences Skills Development for Biomedical Science Graduates in Scotland. British Journal of Biomedical Science, 80, Article 11654. https://doi.org/10.3389/bjbs.2023.11654

Biomedical sciences graduates are employed in a variety of different settings and form a significant part of the Life Sciences sector workforce in Scotland. Their degrees should equip them with the skills and knowledge to not only enter the workplace... Read More about Beyond the Advanced Therapies Skills Training Network: An Instrumental Case Study of Life Sciences Skills Development for Biomedical Science Graduates in Scotland.

Exploring what Student Engagement means for Biology Educators: What can Gamification Research tell us? (2023)
Presentation / Conference
Garden, C. L. P. (2023, July). Exploring what Student Engagement means for Biology Educators: What can Gamification Research tell us?. Presented at Society for Experimental Biology Centenary Conference, Edinburgh

The way we teach experimental biology continues to change as we recover, and learn lessons, from the COVID-19 pandemic. We often discuss student engagement as part of this process, but what does this mean in practice? How can we tell if students are... Read More about Exploring what Student Engagement means for Biology Educators: What can Gamification Research tell us?.

Meaningfully Embedding Industry-Relevant Life Science Skills in the Undergraduate Biosciences Curriculum (2023)
Presentation / Conference
Garden, C., Campbell Casey, S., & MacCallum, J. (2023, June). Meaningfully Embedding Industry-Relevant Life Science Skills in the Undergraduate Biosciences Curriculum. Presented at QAA Scotland's 5th International Enhancement Conference, Glasgow

For more than a decade I and colleagues have been working in partnership with the Scottish Lifesciences industry and other stakeholders to develop relevant, industry informed biosciences curricula at Edinburgh Napier University. This work has also be... Read More about Meaningfully Embedding Industry-Relevant Life Science Skills in the Undergraduate Biosciences Curriculum.

Sharing International Student Stories: Building Resilient Post-Covid Learning Communities (2022)
Book Chapter
Garden, C., & Brodie, J. (2022). Sharing International Student Stories: Building Resilient Post-Covid Learning Communities. In C. Nerantzi, & A. James (Eds.), LEGO® for university learning: Online, offline and elsewhere (117-119). Zenodo. https://doi.org/10.5281/zenodo.7421754

This Quality Assurance Agency Scotland–funded mini project focused on the Resilient Learning Communities Enhancement Theme. We sought to identify enhancement to support building of resilient learning communities for International Postgraduate Taught... Read More about Sharing International Student Stories: Building Resilient Post-Covid Learning Communities.

Gamified Learning in Higher Education: An Instructional Design Method to Improve Engagement (2022)
Book Chapter
Garden, C., & Rivera, E. (2022). Gamified Learning in Higher Education: An Instructional Design Method to Improve Engagement. In O. Bernardes, V. Amorim, & A. Carrizo Moreira (Eds.), Handbook of Research on the Influence and Effectiveness of Gamification in Education (497-520). IGI Global. https://doi.org/10.4018/978-1-6684-4287-6

Gamification and Design Thinking can be thought of as part of Instructional Design (ID) in the Higher Education (HE) context. Each of these fields has much to learn from the others. For example, although there is a lack of agreed method to gamify lea... Read More about Gamified Learning in Higher Education: An Instructional Design Method to Improve Engagement.

Lego Serious Play: Building Engagement with Cell Biology (2022)
Journal Article
Garden, C. (2022). Lego Serious Play: Building Engagement with Cell Biology. Biochemistry and Molecular Biology Education, 50(2), 216-228. https://doi.org/10.1002/bmb.21608

A Lego Serious Play (LSP) - based exercise was developed to support student engagement with learning consolidation at the end of a first-year undergraduate cell biology course. The exercise was offered in addition to a regular revision session in pre... Read More about Lego Serious Play: Building Engagement with Cell Biology.

Immediate effect of a spinal mobilisation intervention on muscle stiffness, tone and elasticity in subjects with lower back pain – A randomised cross-over trial (2021)
Journal Article
Hamilton, R., Garden, C. L., & Brown, S. J. (2022). Immediate effect of a spinal mobilisation intervention on muscle stiffness, tone and elasticity in subjects with lower back pain – A randomised cross-over trial. Journal of Bodywork and Movement Therapies, 29, 60-67

Background: Despite the lack of objective evidence, spinal manual therapies have been common practice for many years, particularly for treatment of lower back pain (LBP). This exploratory study measured and analysed the effect of a spinal mobilisatio... Read More about Immediate effect of a spinal mobilisation intervention on muscle stiffness, tone and elasticity in subjects with lower back pain – A randomised cross-over trial.

Structured honours projects for sustainability, resilience and student confidence in the pandemic era and beyond (2021)
Presentation / Conference
Garden, C. (2021, May). Structured honours projects for sustainability, resilience and student confidence in the pandemic era and beyond. Presented at Evolving Molecular Biosciences Education, Online

A coordinated approach to embedding skills in undergraduate bioscience degree curricula has been underway at Edinburgh Napier University for over a decade, with positive impacts measured through Graduate Outcomes and the National Student Survey. For... Read More about Structured honours projects for sustainability, resilience and student confidence in the pandemic era and beyond.

Structured Biomedical Sciences Honours Projects: A Protocol for Resilience and Preparedness for the World of Work During the Pandemic? (2021)
Presentation / Conference
Garden, C. (2021, May). Structured Biomedical Sciences Honours Projects: A Protocol for Resilience and Preparedness for the World of Work During the Pandemic?. Poster presented at Horizons in STEM Higher Education, Online

For the past four years, undergraduate students studying on the Royal Society of Biology accredited Biomedical Sciences honours degree at Edinburgh Napier University have been undertaking structured, timetabled honours projects co-supervised by a gro... Read More about Structured Biomedical Sciences Honours Projects: A Protocol for Resilience and Preparedness for the World of Work During the Pandemic?.

Why do you do what you do to me? How the pandemic is changing the focus from 'what' we teach and assess to 'how' (2021)
Other
Garden, C. (2021). Why do you do what you do to me? How the pandemic is changing the focus from 'what' we teach and assess to 'how'. https://edinburghnapieruniversity.newsweaver.com/rg15q74uj5/1aj5ut6ivy31byryw4zao8?lang=en&a=1&p=3082871&t=319963

Claire reflects on the past year and shares her thoughts on how the focus of teaching and assessment has changed, and how it might develop for the good going forward.

Gamification for student engagement: a framework (2021)
Journal Article
Rivera, E. S., & Garden, C. L. P. (2021). Gamification for student engagement: a framework. Journal of Further and Higher Education, 45(7), 999-1012. https://doi.org/10.1080/0309877x.2021.1875201

Gamification, the application of game elements to non-game situations, has gained traction in education as a mechanism for improving motivation and/or learning outcomes. Although it is widely accepted that gamification enhances these aspects of engag... Read More about Gamification for student engagement: a framework.

Gamifying Formative Assessments for Student Engagement: The First Real How-To (2019)
Presentation / Conference
Rivera, E., & Garden, C. (2019, November). Gamifying Formative Assessments for Student Engagement: The First Real How-To. Presented at SEDA Autumn Conference 2019, Leeds, UK

Over the past three years, Edinburgh Napier University has invested significant resources in supporting a programme-focused approach to learning. Vital to this is the effectiveness of highquality formative assessments in its modules. However, forma... Read More about Gamifying Formative Assessments for Student Engagement: The First Real How-To.

Using Lego to Construct Active Learning Experiences (2019)
Presentation / Conference
Ennis, L., & Garden, C. (2019, July). Using Lego to Construct Active Learning Experiences. Presented at Enhancing Student Learning Through Innovative Scholarship, Edinburgh

This workshop will explore some of the different ways to use Lego construction toys as a mechanism for encouraging Active Learning. As a learning tool Lego has many uses and offers a low barrier for understanding. From building literal models to cons... Read More about Using Lego to Construct Active Learning Experiences.

No Alarms and No Surprises (2019)
Presentation / Conference
Garden, C. (2019, June). No Alarms and No Surprises. Presented at Learning and Teaching Conference, Edinburgh

In this presentation I will outline a number of case studies where I have learned from working with students from different learning backgrounds to develop my teaching ethos of ‘no alarms and no surprises’. I address the accessibility of ‘surprise’ t... Read More about No Alarms and No Surprises.

Gamification for Engagement: A Framework to Study and Apply Gamification (2019)
Presentation / Conference
Garden, C., & Rivera, E. (2019, June). Gamification for Engagement: A Framework to Study and Apply Gamification. Presented at ENU Research Conference 2019, Edinburgh

We will showcase research currently underway through a PhD studentship entitled ‘Does Gamification improve engagement with, and effectiveness of formative assessment?’. We first define gamification and explain the theoretical basis of the new Gamific... Read More about Gamification for Engagement: A Framework to Study and Apply Gamification.

Theory and Games: Developing a method for gamifying Higher Education (2018)
Conference Proceeding
Rivera, E. S., & Garden, C. L. P. (2018). Theory and Games: Developing a method for gamifying Higher Education. In EDULEARN18 Proceedings

Gamification, the use of game attributes in non-game context, is used in the private sector as well as education[1]. Research into Gamified Learning (GL) often focuses on case studies of impact or value [2], and can suffer from a lack of parsimony. T... Read More about Theory and Games: Developing a method for gamifying Higher Education.

Putting theory into practice: gamification for student engagement (2018)
Conference Proceeding
Garden, C., & Rivera, E. (2018). Putting theory into practice: gamification for student engagement. In EDULEARN18 Proceedings. , (4563-4570). https://doi.org/10.21125/edulearn.2018.1138

Gamification is the use of game design elements in a non-game contexts [1]. It is an intervention that has been used in a business setting for a number of years and is now becoming more and more applied in higher education [2]. We present the practic... Read More about Putting theory into practice: gamification for student engagement.

Constructing Active Learning Experiences (2018)
Presentation / Conference
Garden, C., & Ennis, L. (2018, January). Constructing Active Learning Experiences. Presented at ALIEN (Active Learning In Edinburgh Napier) Staff Conference

There are many methods for stimulating Active Learning in the Higher Education classroom. Active Learning occurs when higher-order thinking is invoked during learning events, prompting spontaneous analysis, synthesis, and evaluation in participants (... Read More about Constructing Active Learning Experiences.

Weaker control of the electrical properties of cerebellar granule cells by tonically active GABAA receptors in the Ts65Dn mouse model of Down's syndrome. (2013)
Journal Article
Szemes, M., Davies, R. L., Garden, C. L. P., & Usowicz, M. M. (2013). Weaker control of the electrical properties of cerebellar granule cells by tonically active GABAA receptors in the Ts65Dn mouse model of Down's syndrome. Molecular Brain, 6, 33

BACKGROUND Down's syndrome (DS) is caused by triplication of all or part of human chromosome 21 and is characterized by a decrease in the overall size of the brain. One of the brain regions most affected is the cerebellum, in which the number of g... Read More about Weaker control of the electrical properties of cerebellar granule cells by tonically active GABAA receptors in the Ts65Dn mouse model of Down's syndrome..