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All Outputs (6)

FestForward: Participatory Design Futuring and World-Building for Equitable Digital Futures in Performing Arts Festivals (2023)
Conference Proceeding
Elsden, C., Jones, V., Helgason, I., Abernethy, L., & Brown, W. (2023). FestForward: Participatory Design Futuring and World-Building for Equitable Digital Futures in Performing Arts Festivals. In DIS '23: Proceedings of the 2023 ACM Designing Interactive Systems Conference (1424–1437). https://doi.org/10.1145/3563657.3596033

FestForward is a fictional, local, cultural magazine, set in 2030, designed to stimulate conversations about equitable and sustainable digital futures in performing arts festivals. This extensive design fiction was developed through a series of parti... Read More about FestForward: Participatory Design Futuring and World-Building for Equitable Digital Futures in Performing Arts Festivals.

Speculative designs in educational settings: Tension-patterns from a (mostly) European perspective (2023)
Conference Proceeding
Encinas, E., Helgason, I., Auger, J., Mitrović, I., & Hanna, J. (2023). Speculative designs in educational settings: Tension-patterns from a (mostly) European perspective. . https://doi.org/10.21606/nordes.2023.98

The study of speculative designs (such as futures, critical design alternatives, or catalysts for reflection) is well documented in the design research community but the literature lacks attention to speculative designs in the service of a pedagogica... Read More about Speculative designs in educational settings: Tension-patterns from a (mostly) European perspective.

Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity (2023)
Conference Proceeding
Helgason, I., Smyth, M., Panneels, I., Lechelt, S., Frich, J., Rawn, E., & McCarthy, B. (2023). Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity. In CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3544549.3573825

The creative industries play an important role in economic, cultural and social life, and in many creative disciplines much of the workforce is made up of individual practitioners including freelancers, sole traders and small or micro enterprises. Th... Read More about Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity.

Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity (2023)
Conference Proceeding
Helgason, I., Smyth, M., Panneels, I., Lechelt, S., Frich, J., Rawn, E., & Mccarthy, B. (2023). Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity. In CHI'23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3544549.3573825

The creative industries play an important role in economic, cultural and social life, and in many creative disciplines much of the workforce is made up of individual practitioners including freelancers, sole traders and small or micro enterprises. Th... Read More about Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity.

Distance: digital immersive technologies and craft engagement (2023)
Conference Proceeding
Panneels, I., Helgason, I., Smyth, M., Darzentas, . D., Hocking, L., & Shillito, A. (2023). Distance: digital immersive technologies and craft engagement. In Connectivity and Creativity in times of Conflict: Cumulus Conference Proceedings Antwerp 2023

The DISTANCE project (digital immersive technologies and craft engagement) is a novel practice-led experiment in the use of immersive technology to enable dispersed craft practitioners to apply their haptic skills and material knowledge in a digital... Read More about Distance: digital immersive technologies and craft engagement.

There Be Dragons: Navigating the uncharted data territories of creative practice (2023)
Report
Panneels, I., Helgason, I., & Smyth, M. (2023). There Be Dragons: Navigating the uncharted data territories of creative practice. Creative Informatics

This report documents the work of the Creative Informatics Creative Horizons 4: There be Dragons project. The There Be Dragons project starts from the premise that data can empower creative businesses to do more and to do it better. Data can be u... Read More about There Be Dragons: Navigating the uncharted data territories of creative practice.