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All Outputs (48)

Participatory polyvocal performative and playful interpreting Resnik's 4 for creative placemaking with digital tools (2023)
Book Chapter
Grandison, T., Flint, T., & Jamieson, K. (2023). Participatory polyvocal performative and playful interpreting Resnik's 4 for creative placemaking with digital tools. In D. Giglitto, L. Ciolfi, E. Lockley, & E. Kaldeli (Eds.), Digital Approaches to Inclusion and Participation in Cultural Heritage: Insights from Research and Practice in Europe (114-140). Routledge. https://doi.org/10.4324/9781003277606-7

This chapter discusses inclusive playful encounters made possible through a Digi-Mapping project that ran in partnership with local arts organisation WHALE Arts and participants aged between 8 and 11 from three local primary schools. As part of a bot... Read More about Participatory polyvocal performative and playful interpreting Resnik's 4 for creative placemaking with digital tools.

Blended Experience Narratives (2022)
Presentation / Conference Contribution
Flint, T., O'Keefe, B., Mastermaker, M., Sturdee, M., & Benyon, D. (2022). Blended Experience Narratives. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.9

Our work employs conceptual integration, otherwise known as blending, as a tool for designing interactions that work across and between the digital/physical divide. Theoretical approaches to blends can be difficult to navigate and a hard subject to g... Read More about Blended Experience Narratives.

Digi-Mapping: Creative Placemaking with Psychogeography (2022)
Presentation / Conference Contribution
Grandison, T., Flint, T., & Jamieson, K. (2022). Digi-Mapping: Creative Placemaking with Psychogeography. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.44

This exhibit consists of four large (2m x 1.5 m) tactile talking maps that were co-created with primary school children in Wester Hailes Edinburgh, UK. In a collaborative partnership with local arts organisation WHALE Arts, the Digi-Mapping project s... Read More about Digi-Mapping: Creative Placemaking with Psychogeography.

Emotional Data Visualised - EDV (2022)
Presentation / Conference Contribution
Flint, T., & Shore, L. (2022). Emotional Data Visualised - EDV. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.45

This installation is an attempt to reflect the emotional state of a population of people. Emotional Data Visualised (EDV) poses the question: In a post-pandemic digital world how can we be expressive in a subtle yet personal way? EDV reflects the obs... Read More about Emotional Data Visualised - EDV.

When will Immersive Virtual Reality have its day? Challenges to IVR adoption in the home as exposed in studies with teenagers, parents and experts (2021)
Journal Article
Hall, L., Paracha, S., Mitsche, N., Flint, T., Stewart, F., MacFarlane, K., & Hagan-Green, G. (2022). When will Immersive Virtual Reality have its day? Challenges to IVR adoption in the home as exposed in studies with teenagers, parents and experts. Presence: Teleoperators and Virtual Environments, 28, 169-201. https://doi.org/10.1162/pres_a_00347

In response to the pandemic, many countries have had multiple lockdowns punctuated by partial freedoms limiting physically being together. In 2020-21, during the COVID-19 pandemic parents were stressed and exhausted by the challenges of work, home sc... Read More about When will Immersive Virtual Reality have its day? Challenges to IVR adoption in the home as exposed in studies with teenagers, parents and experts.

Still looking for new ways to play and learn… Expert perspectives and expectations for interactive toys (2021)
Journal Article
Hall, L., Paracha, S., Flint, T., MacFarlane, K., Stewart, F., Hagan-Green, G., & Watson, D. (2022). Still looking for new ways to play and learn… Expert perspectives and expectations for interactive toys. International Journal of Child-Computer Interaction, 31, Article 100361. https://doi.org/10.1016/j.ijcci.2021.100361

The use of interactive, smart and connected toys is expected to increase rapidly with many claiming not only new ways to play, but also to have educational benefits. However, there is a lack of evidence to support such claims and the purpose of the c... Read More about Still looking for new ways to play and learn… Expert perspectives and expectations for interactive toys.

Designing Blended Experiences (2021)
Presentation / Conference Contribution
O’Keefe, B., Flint, T., Sturdee, M., Mastermaker, M., & Benyon, D. (2021, June). Designing Blended Experiences. Presented at 2021 ACM Designing Interactive Systems (DIS), Online

The increasing ubiquity of interactions as a mix between digital content and physical objects and spaces, brings about new challenges for designers. There is a need to embed designs in legacy systems, whether those are existing physical structures or... Read More about Designing Blended Experiences.

Digi-Mapping: Unpacking Meaning of Place Through Creative Technology (2021)
Presentation / Conference Contribution
Grandison, T., Flint, T., & Jamieson, K. (2021, February). Digi-Mapping: Unpacking Meaning of Place Through Creative Technology. Paper presented at Cultural Heritage and Social Impact: Digital Technologies for Inclusion and Participation, Online

Examining heritage can provide opportunities for marginalised communities to consider and valorise both their collective past and the relationality of more personal and mundane experiences (Rose, 2016). This paper argues that design methods offer her... Read More about Digi-Mapping: Unpacking Meaning of Place Through Creative Technology.

Designing Blended Experiences: Laugh Traders Design Fiction (2020)
Presentation / Conference Contribution
O’Keefe, B., Flint, T., Mastermaker, M., Sturdee, M., Chirico, A., & Benyon, D. (2020, February). Designing Blended Experiences: Laugh Traders Design Fiction. Presented at 5th Annual Frameless XR Symposium 2020, Online

The increasing ubiquity of interactions that involve complementary digital content, physical objects, and spaces, brings about new challenges for designers. There is a need to embed designs in legacy systems, whether those are existing physical struc... Read More about Designing Blended Experiences: Laugh Traders Design Fiction.

Digi-Mapping: Unpacking meaning of place through Creative Technology (2020)
Presentation / Conference Contribution
Grandison, T., Flint, T., Jamieson, K., & Muir, L. (2020, August). Digi-Mapping: Unpacking meaning of place through Creative Technology. Paper presented at ACHS 2020 FUTURES – Association of Critical Heritage Studies 5th Biennial Conference, University College London, UK

Personal meaning attached to space through digital media gives rise to contested narratives and reveals a polyvocality of place (Farman, 2018). Attributing meaning or ensoulment (Blevis & Stolterman 2007) plays a key role in understanding the complex... Read More about Digi-Mapping: Unpacking meaning of place through Creative Technology.

Reflections on the Doctoral Consortium (2020)
Presentation / Conference Contribution
Hall, L., Dix, A., Woolley, S., Bond, R., Sim, G., & Flint, T. (2020). Reflections on the Doctoral Consortium. In Proceedings of the 32nd International BCS Human Computer Interaction Conference. https://doi.org/10.14236/ewic/hci20dc.2

This paper provides a reflective commentary on the British HCI Doctoral Consortium from the perspective of the Organising Committee. We discuss the approach to holding a Human Computer Interaction Doctoral Consortium in July 2020 and the outcomes. We... Read More about Reflections on the Doctoral Consortium.

Blended Interactions Exhibition 2019 (2019)
Exhibition / Performance
Flint, T. Blended Interactions Exhibition 2019. [https://www.list.co.uk/event/1303469-blended-interactions-exhibition-2019/]. 3 August 2019 - 3 August 2019. (Unpublished)

Farmingdale State College, New York and Edinburgh Napier University Enjoy visions of tomorrow with a glass of wine. Celebrating the third year of collaboration between the two universities, this exhibition communicates work undertaken in a two-wee... Read More about Blended Interactions Exhibition 2019.

Eidolon360 – A VR Experience (2018)
Presentation / Conference Contribution
Hood, B., & Flint, T. (2018, July). Eidolon360 – A VR Experience. Presented at 6th Conference on Computation, Communication, Aesthetics & X, Madrid, Spain

Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 360 film, shot within a medical simulation centre, that mimics clinical hosp... Read More about Eidolon360 – A VR Experience.

Psychogeography With Technology (2018)
Presentation / Conference Contribution
Flint, T., Grandison, T., & Barrett, H. (2018, November). Psychogeography With Technology. Poster presented at Engage 2018, Edinburgh, Scotland

No abstract available.

Designing Mixed Reality Experiences and Pedagogies on the NYC High Line (2018)
Presentation / Conference Contribution
O’Keefe, B., Flint, T., Friedman, E., & Benyon, D. (2018, October). Designing Mixed Reality Experiences and Pedagogies on the NYC High Line. Poster presented at Celebration of Scholarship, SUNY Farmingdale State College New York

No abstract available.

Virtualizing the real: a virtual reality contemporary sculpture park for children (2018)
Journal Article
Flint, T., Hall, L., Stewart, F., & Hagan, D. (2018). Virtualizing the real: a virtual reality contemporary sculpture park for children. Digital Creativity, 29(2/3), 191-207. https://doi.org/10.1080/14626268.2018.1511601

This paper discusses a virtual reality experience for a contemporary sculpture park, Jupiter Artland, developed in Minecraft targeting 9-11-year-old children. Issues of fidelity, realism and authenticity are considered, examining the use of Minecraft... Read More about Virtualizing the real: a virtual reality contemporary sculpture park for children.

Blended Spaces Exhibition (2018)
Exhibition / Performance
Flint, T., & O'Keefe, B. Blended Spaces Exhibition. [https://blendedspaces.tumblr.com/]. Exhibited at Patchogue New York. 4 August 2018. (Unpublished)

The Blended Spaces Exhibition at Mineca Arthouse Patchogue New York is an exhibition of work conducted during an exchange with Farmingdale State College. The exhibition highlights a number of interaction design solutions created by exchange particip... Read More about Blended Spaces Exhibition.

Mixing and re-purposing realities. (2018)
Presentation / Conference Contribution
Flint, T., Hall, L., & Stewart, F. (2018). Mixing and re-purposing realities. . https://doi.org/10.14236/ewic/HCI2018.39

This paper discusses a mixed reality that intertwines two parallel spaces, a real and a virtual contemporary sculpture park. With the goal to create a game that motivated children to explore the park and engage with the artworks, we engaged with chil... Read More about Mixing and re-purposing realities..

Psychogeography With Technology (2018)
Presentation / Conference Contribution
Grandison, T., Flint, T., & Barrett-Duncan, H. (2018, July). Psychogeography With Technology. Presented at 32nd International BCS Human Computer Interaction Conference (HCI), Belfast

This submission is a co-created map of Wester Hailes which draws from methods of psychogeography. The map is touch sensitive. Touching pictures on the map triggers bespoke audio clips recorded by our co-creators. This map was created with local prima... Read More about Psychogeography With Technology.