Narratives Of Blended Experience
(2024)
Journal Article
Flint, T., O’Keefe, B., Mastermaker, M., Sturdee, M., & Benyon, D. (2024). Narratives Of Blended Experience. Interacting with Computers, 36(2), 126-140. https://doi.org/10.1093/iwc/iwae010
All Outputs (8)
Participatory polyvocal performative and playful interpreting Resnik's 4 for creative placemaking with digital tools (2023)
Book Chapter
Grandison, T., Flint, T., & Jamieson, K. (2023). Participatory polyvocal performative and playful interpreting Resnik's 4 for creative placemaking with digital tools. In D. Giglitto, L. Ciolfi, E. Lockley, & E. Kaldeli (Eds.), Digital Approaches to Inclusion and Participation in Cultural Heritage: Insights from Research and Practice in Europe (114-140). Routledge. https://doi.org/10.4324/9781003277606-7This chapter discusses inclusive playful encounters made possible through a Digi-Mapping project that ran in partnership with local arts organisation WHALE Arts and participants aged between 8 and 11 from three local primary schools. As part of a bot... Read More about Participatory polyvocal performative and playful interpreting Resnik's 4 for creative placemaking with digital tools.
Digital Play Psychogeography and Creative Placemaking
Presentation / Conference Contribution
Flint, T., Stewart, F., & Grandison, T. (2023, June). Digital Play Psychogeography and Creative Placemaking. Paper presented at 2023 IPA Word Conference, GlasgowThis is a presentation of two creative placemaking projects with primary school children in three schools in Wester Hailes, Edinburgh. The projects were undertaken with local arts centre WHALE Arts and researchers from Edinburgh Napier University. Bo... Read More about Digital Play Psychogeography and Creative Placemaking.
Reflections on the 35th BCS Human-Computer Interaction Conference at Keele University
Presentation / Conference Contribution
Woolley, S., de Quincey, E., Flint, T., Grandison, T., Rugg, G., Fleck, R., Whittington, P., Ortolani, M., Misirli, G., & Collins, T. (2022, July). Reflections on the 35th BCS Human-Computer Interaction Conference at Keele University. Presented at 35th International BCS Human-Computer Interaction Conference (HCI2022), KeeleThe following are short reflections from interactions gallery chairs, workshops organisers and members of the host organising committee.
Digi-Mapping: Creative Placemaking with Psychogeography
Presentation / Conference Contribution
Grandison, T., Flint, T., & Jamieson, K. (2022, August). Digi-Mapping: Creative Placemaking with Psychogeography. Presented at 35th International BCS Human-Computer Interaction Conference (HCI2022), Keele UniversityThis exhibit consists of four large (2m x 1.5 m) tactile talking maps that were co-created with primary school children in Wester Hailes Edinburgh, UK. In a collaborative partnership with local arts organisation WHALE Arts, the Digi-Mapping project s... Read More about Digi-Mapping: Creative Placemaking with Psychogeography.
Designing Blended Experiences: Laugh Traders
Presentation / Conference Contribution
O'Keefe, B. J., Mastermaker, M., Flint, T., Resmini, A., Chirico, A., & Sturdee, M. (2023, June). Designing Blended Experiences: Laugh Traders. Presented at 15th Conference on Creativity and Cognition, OnlineDigital transformation is increasingly blurring the line between what is software and what is the world, requiring designers to harmoniously blend digital and physical products, services and spaces if they want to orchestrate meaningful experiences t... Read More about Designing Blended Experiences: Laugh Traders.
Designing Blended Experiences Workshop: Pedagogies across digital and physical spaces
Presentation / Conference Contribution
Okeefe, B. J., Resmini, A., Flint, T., Chirico, A., Carter, A. R. L., Mastermaker, M., Lindenfalk, B., & Sturdee, M. (2024, July). Designing Blended Experiences Workshop: Pedagogies across digital and physical spaces. Presented at Designing Interactive Systems Conference, Copenhagen, DenmarkDigital transformation is increasingly blurring the line between what software is and what the physical world can be. This requires designers to harmoniously blend digital and physical products, services, and spaces to orchestrate meaningful experien... Read More about Designing Blended Experiences Workshop: Pedagogies across digital and physical spaces.
Art Directing Blended Experiences
Presentation / Conference Contribution
Mastermaker, M., Okeefe, B. J., Flint, T., & Resmini, A. (2024, July). Art Directing Blended Experiences. Presented at Designing Interactive Systems Conference, Copenhagen, DenmarkInteractions between the physical and the digital have become increasingly ubiquitous. They are particularly challenging to visualize and illustrate, as they usually unfold over time and space and involve multiple devices, locations, services, and ac... Read More about Art Directing Blended Experiences.