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All Outputs (6)

The Digital Rubber Hand Illusion (2017)
Conference Proceeding
Aldhous, J., Hetherington, R., & Turner, P. (2017). The Digital Rubber Hand Illusion. In Proceedings of British HCI 2017 – Digital Make-Believe. https://doi.org/10.14236/ewic/HCI2017.59

The rubber hand illusion (RHI) is a body ownership illusion whereby congruently stroking a fake rubber hand and a subject's hidden hand while observing the rubber hand produces the illusion of them feeling the touch on the rubber hand and experiencin... Read More about The Digital Rubber Hand Illusion.

Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources (2017)
Journal Article
Hetherington, R., & McRae, R. (2017). Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources. Animation, 12(2), 156-173. https://doi.org/10.1177/1746847717710738

A qualitative inquiry of reviews of films featuring digital humanlike characters was performed by sampling user comments from three online reviewer aggregator sites: the Internet Movie Database, Rotten Tomatoes and Metacritic. The movies chosen for a... Read More about Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources.

The limits of pretending (2015)
Journal Article
Turner, P., Hetherington, R., Turner, S., & Kosek, M. (2015). The limits of pretending. Digital Creativity, 26(3-4), 304-317. https://doi.org/10.1080/14626268.2015.1091778

We propose that pretending is a cognitive faculty which enables us to create and immerse ourselves in possible worlds. These worlds range from the veridical to the fantastic and are frequently realised as stories varying from the fictional to the sci... Read More about The limits of pretending.

The believability of hyper realistic characters in animated movies. (2015)
Conference Proceeding
Hetherington, R. (2015). The believability of hyper realistic characters in animated movies. . https://doi.org/10.1145/2814464.2814478

In a pilot study, participants were asked to watch sets of short movie excerpts featuring performances of a human actor, and 5 animated characters of varying human likeness and eeriness. After viewing, scales were used to estimate the believability o... Read More about The believability of hyper realistic characters in animated movies..

Assessing the progress of implementing web accessibility - An Irish Case Study (2008)
Conference Proceeding
Trulock, V., & Hetherington, R. (2008). Assessing the progress of implementing web accessibility - An Irish Case Study. In Proceedings of the Tenth International Conference on Enterprise Information Systems Volume 5 (105-111). https://doi.org/10.5220/0001667001050111

In this paper we attempt to gauge the implementation of web accessibility guidelines in a range of Irish websites by undertaking a follow-up study in 2005 to one conducted by McMullin three years earlier (McMullin, 2002). Automatic testing against ve... Read More about Assessing the progress of implementing web accessibility - An Irish Case Study.

A question of realism. (2004)
Conference Proceeding
Hetherington, R., Crerar, A., & Turner, P. (2004). A question of realism. In User-Centered Interaction Paradigms for Universal Access in the Information Society (68-76). https://doi.org/10.1007/978-3-540-30111-0_6

We present the results of an exploratory study investigating the feasibility of using multimedia software to teach life skills to adults with learning difficulties. As a precursor to determining whether the clients would benefit from the software, we... Read More about A question of realism..