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All Outputs (3)

IRIDiuM+: deep media storytelling with non-linear light field video (2017)
Conference Proceeding
Kosek, M., Koniaris, B., Sinclair, D., Markova, D., Rothnie, F., Smoot, L., & Mitchell, K. (2017). IRIDiuM+: deep media storytelling with non-linear light field video. In SIGGRAPH '17 ACM SIGGRAPH 2017 VR Village. https://doi.org/10.1145/3089269.3089277

We present immersive storytelling in VR enhanced with non-linear sequenced sound, touch and light. Our Deep Media (Rose 2012) aim is to allow for guests to physically enter rendered movies with novel non-linear storytelling capability. With the ab... Read More about IRIDiuM+: deep media storytelling with non-linear light field video.

Real-time rendering with compressed animated light fields. (2017)
Conference Proceeding
Koniaris, B., Kosek, M., Sinclair, D., & Mitchell, K. (2017). Real-time rendering with compressed animated light fields. In GI '17 Proceedings of the 43rd Graphics Interface Conference (33-40). https://doi.org/10.20380/GI2017.05

We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion. By transforming offline rendered movie content into a novel immersive repr... Read More about Real-time rendering with compressed animated light fields..

Rapid one-shot acquisition of dynamic VR avatars (2017)
Conference Proceeding
Malleson, C., Kosek, M., Klaudiny, M., Huerta, I., Bazin, J., Sorkine-Hornung, A., …Mitchell, K. (2017). Rapid one-shot acquisition of dynamic VR avatars. In IEEE 2017 Virtual Reality (VR). https://doi.org/10.1109/vr.2017.7892240

We present a system for rapid acquisition of bespoke, animatable, full-body avatars including face texture and shape. A blendshape rig with a skeleton is used as a template for customization. Identity blendshapes are used to customize the body and fa... Read More about Rapid one-shot acquisition of dynamic VR avatars.