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All Outputs (139)

Blended Experience Narratives (2022)
Conference Proceeding
Flint, T., O'Keefe, B., Mastermaker, M., Sturdee, M., & Benyon, D. (2022). Blended Experience Narratives. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.9

Our work employs conceptual integration, otherwise known as blending, as a tool for designing interactions that work across and between the digital/physical divide. Theoretical approaches to blends can be difficult to navigate and a hard subject to g... Read More about Blended Experience Narratives.

Sonification of Planetary Orbits in Asteroid Belts (2021)
Conference Proceeding
Quinton, M., Mcgregor, I., & Benyon, D. (2021). Sonification of Planetary Orbits in Asteroid Belts. In AM '21: Proceedings of the 16th International Conference on Audio Mostly (72-80). https://doi.org/10.1145/3478384.3478390

This study investigates the design and evaluation of a sonification designed to detect any planets orbiting within an asteroid belt of an exosolar system. The interface was designed for an astronomer who studies this phenomenon. User centered design... Read More about Sonification of Planetary Orbits in Asteroid Belts.

Sonification of Exosolar System Accretion Discs (2021)
Conference Proceeding
Quinton, M., McGregor, I., & Benyon, D. (2021). Sonification of Exosolar System Accretion Discs. In The 26th International Conference on Auditory Display (ICAD 2021)

This study investigated the design and evaluation of a sonification, created for an astronomer who studies exosolar accretion discs. User design methods were applied to sonify data that could allow the classification of accretion discs. The sonificat... Read More about Sonification of Exosolar System Accretion Discs.

Designing Blended Experiences: Laugh Traders Design Fiction (2020)
Journal Article
O’Keefe, B., Flint, T., Mastermaker, M., Sturdee, M., Chirico, A., & Benyon, D. (2020). Designing Blended Experiences: Laugh Traders Design Fiction. Frameless, 3(1), Article 11

The increasing ubiquity of interactions that involve complementary digital content, physical objects, and spaces, brings about new challenges for designers. There is a need to embed designs in legacy systems, whether those are existing physical struc... Read More about Designing Blended Experiences: Laugh Traders Design Fiction.

Designing Mixed Reality Experiences and Pedagogies on the NYC High Line (2018)
Presentation / Conference
O’Keefe, B., Flint, T., Friedman, E., & Benyon, D. (2018, October). Designing Mixed Reality Experiences and Pedagogies on the NYC High Line. Poster presented at Celebration of Scholarship, SUNY Farmingdale State College New York

No abstract available.

Investigating Effective Methods of Designing Sonifications (2018)
Conference Proceeding
Quinton, M., McGregor, I., & Benyon, D. (2018). Investigating Effective Methods of Designing Sonifications. In Proceedings of the 24th International Conference on Auditory Display - ICAD 2018. https://doi.org/10.21785/icad2018.011

This study aims to provide an insight into effective sonification design. There are currently no standardized design methods, allowing a creative development approach. Sonifcation has been implemented in many different applications from scientific da... Read More about Investigating Effective Methods of Designing Sonifications.

User Experience in Cross-channel Ecosystems (2017)
Conference Proceeding
Benyon, D., & Resmini, A. (2017). User Experience in Cross-channel Ecosystems. In Proceedings of the British HCI Conference 2017. https://doi.org/10.14236/ewic/HCI2017.38

Recent developments in information and communication technologies have left interaction design and human-computer interaction (HCI) with something of a conceptual gap. The distinction between physical and digital spaces is increasingly blurred. Cloud... Read More about User Experience in Cross-channel Ecosystems.

Permaculture as a foundation for sustainable interaction design and UX (2017)
Conference Proceeding
Egan, C., Benyon, D., & Thompson, R. (2017). Permaculture as a foundation for sustainable interaction design and UX. In Proceedings of British HCI 2017. https://doi.org/10.14236/ewic/HCI2017.93

The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development can support the need for people to live and work in more ecologically conscio... Read More about Permaculture as a foundation for sustainable interaction design and UX.

Sustainable HCI: Blending permaculture and user-experience (2017)
Conference Proceeding
Benyon, D., & Egan, C. (2017). Sustainable HCI: Blending permaculture and user-experience. In DIS '17 Companion Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (39-43). https://doi.org/10.1145/3064857.3079115

For approximately 10 years the SIGCHI Sustainable HCI (sHCI) and Sustainable Interaction Design (SID) communities have debated the contribution that HCI can make to sustainability. However, there has been little real progress in the field with few, i... Read More about Sustainable HCI: Blending permaculture and user-experience.

To uncover the secrets of exoplanets, try listening to them (2016)
Digital Artefact
Quinton, M., Benyon, D., & McGregor, I. (2016). To uncover the secrets of exoplanets, try listening to them. [Website]

From rainfall patterns to share price performance, the usual way to analyse any data that shows something changing over a period of time is to put it into a graphic. Making data visual usually makes it much easier to understand the trends – but not a... Read More about To uncover the secrets of exoplanets, try listening to them.

Sonifying the solar system (2016)
Conference Proceeding
Quinton, M., McGregor, I., & Benyon, D. (2016). Sonifying the solar system. In The 22nd International Conference on Auditory Display (ICAD-2016) (28-35)

Sound is potentially an effective way of analysing data and it is possible to simultaneously interpret layers of sounds and identify changes. Multiple attempts to use sound with scientific data have been made, with varying levels of success. On many... Read More about Sonifying the solar system.

Using the blended spaces framework to design heritage stories with schoolchildren. (2015)
Journal Article
O'Keefe, B., & Benyon, D. (2015). Using the blended spaces framework to design heritage stories with schoolchildren. International Journal of Child-Computer Interaction, 6, 7-16. https://doi.org/10.1016/j.ijcci.2016.02.001

Blended spaces are spaces where a physical space is deliberately integrated in a close-knit way with a digital space. Blended spaces may take the form of a carefully designed meeting room, for example, that integrates collaborative media with the des... Read More about Using the blended spaces framework to design heritage stories with schoolchildren..

Patterns of place: an integrated approach for the design and evaluation of real and virtual environments. (2015)
Book Chapter
Smyth, M., Benyon, D., McCall, R., O’Neill, S., & Carroll, F. (2015). Patterns of place: an integrated approach for the design and evaluation of real and virtual environments. In M. Lombard, F. Biocca, J. Freeman, W. IJsselsteijn, & R. J. Schaevitz (Eds.), Immersed in Media (237-260). Springer Science + Business Media. https://doi.org/10.1007/978-3-319-10190-3_10

This chapter describes an approach to the development of virtual representations of real places. The work was funded under the European Union’s €20 m Future and Emerging Technologies theme of the 5th Framework Programme, “Presence”. The aim of the pr... Read More about Patterns of place: an integrated approach for the design and evaluation of real and virtual environments..

Extending the semiotics of embodied interaction to blended spaces. (2015)
Journal Article
O'Neill, S., & Benyon, D. (2015). Extending the semiotics of embodied interaction to blended spaces. Human technology an interdisciplinary journal on humans in ICT environments, 11, 30-56. https://doi.org/10.17011/ht/urn.201505061739

In this paper, we develop a new way of understanding interactions in blended spaces. We do this by developing ideas about embodied semiotics and then apply these ideas to the analysis of interaction in mixed-reality blended spaces (where the physical... Read More about Extending the semiotics of embodied interaction to blended spaces..

A critical analysis of e-government evaluation models at national and local municipal levels (2015)
Journal Article
Zahran, D. I., Al-Nuaim, H. A., Rutter, M. J., & Benyon, D. (2015). A critical analysis of e-government evaluation models at national and local municipal levels. Electronic Journal of e-Government, 13, 28-42

The importance of e-government models lies in their offering a basis to measure and guide e-government. There is still no agreement on how to assess a government online. Most of the e-government models are not based on research, nor are they validate... Read More about A critical analysis of e-government evaluation models at national and local municipal levels.

Design principles for collaborative device ecologies (2015)
Conference Proceeding
Ammeloot, A., Benyon, D., & Mival, O. (2015). Design principles for collaborative device ecologies. In Proceedings of the 2015 British HCI Conference (255-256). https://doi.org/10.1145/2783446.2783598

This paper describes the ongoing investigation of interaction design issues related to collaborative activities in device ecologies, mixing Bring Your Own Device (BYOD) and smart meeting room technologies.

A framework for the transformation of the incumbent creative industries in a digital age. (2015)
Conference Proceeding
Rudman, H., Benyon, D., & Hall, H. (2015). A framework for the transformation of the incumbent creative industries in a digital age. In V. Albino, J. C. Spender, & G. Schiuma (Eds.), Proceedings of the 10th International Forum on Knowledge Asset Dynamics (1391-1403)

Purpose - New business models emerged within the creative industries when advances in information and communication technologies (ICTs) altered the patterns of cultural consumption worldwide. Digital technologies altered the way creative products wer... Read More about A framework for the transformation of the incumbent creative industries in a digital age..

Blended Spaces and Cross-channel Ecosystems. (2015)
Presentation / Conference
Benyon, D., & Resmini, A. (2015, June). Blended Spaces and Cross-channel Ecosystems. Paper presented at ACM Creativity and Cognition

This paper provides a contribution to creativity and codesign based on applying the theory of conceptual integration (also known as conceptual blending, or blending theory) to creative design and collaboration. Our approach is based on bringing t... Read More about Blended Spaces and Cross-channel Ecosystems..

Blended Spaces for Collaboration (2015)
Journal Article
Benyon, D., & Mival, O. (2015). Blended Spaces for Collaboration. Computer Supported Cooperative Work, 24(2-3), 223-249. https://doi.org/10.1007/s10606-015-9223-8

In this paper, we reflect on our experiences of designing, developing, implementing and using a number of real world, functional, multi-touch enabled Interactive Collaborative Environments (ICEs). We created an ICE in our university in order to explo... Read More about Blended Spaces for Collaboration.

Designing Blended Spaces for Collaboration. (2015)
Book Chapter
Benyon, D., & Mival, O. (2015). Designing Blended Spaces for Collaboration. In A. Ferscha, S. Resmerita, C. Holzmann, M. Pieper, & C. Stephanidis (Eds.), Human Computer Confluence (18-39). Konigswinter, Germany: De Gruyter. https://doi.org/10.1515/9783110471137-002

In this paper, we reflect on our experiences of designing, developing, implementing and using a real world, functional multi-touch enabled interactive collaborative environment (ICE). The paper provides some background theory on blended spaces derive... Read More about Designing Blended Spaces for Collaboration..