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Controlled biped balanced locomotion and climbing. (2016)
Book Chapter
Kenwright, B. (2016). Controlled biped balanced locomotion and climbing. In D. Zhang, & B. Wei (Eds.), Dynamic Balancing of Mechanisms and Synthesizing of Parallel Robots (447-456). Cham: Springer. https://doi.org/10.1007/978-3-319-17683-3_17

This chapter describes the control principles necessary for an articulated biped model to accomplish balanced locomotion during walking and climbing. we explain the synthesizes mechanism for coordinated control of lower body joints (i.e. ankle, hip a... Read More about Controlled biped balanced locomotion and climbing..

Poxels: polygonal voxel environment rendering (2014)
Conference Proceeding
Miller, M., Cumming, A., Chalmers, K., Kenwright, B., & Mitchell, K. (2014). Poxels: polygonal voxel environment rendering. In Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology - VRST '14 (235-236). https://doi.org/10.1145/2671015.2671125

We present efficient rendering of opaque, sparse, voxel environments with data amplified in local graphics memory with stream-out from a geomery shader to a cached vertex buffer pool. We show that our Poxel rendering primitive aligns with optimized r... Read More about Poxels: polygonal voxel environment rendering.

Planar character animation using genetic algorithms and GPU parallel computing (2014)
Journal Article
Kenwright, B. (2014). Planar character animation using genetic algorithms and GPU parallel computing. Entertainment Computing, 5(4), 285-294. https://doi.org/10.1016/j.entcom.2014.09.003

The emergence of evolving search techniques (e.g., genetic algorithms) has paved the way for innovative character animation solutions. For example, generating human movements without key-frame data. Instead character animations can be created using b... Read More about Planar character animation using genetic algorithms and GPU parallel computing.