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A Conflict Tabu Search Evolutionary Algorithm for Solving Constraint Satisfaction Problems (2008)
Conference Proceeding
Craenen, B. G. W., & Paechter, B. (2008). A Conflict Tabu Search Evolutionary Algorithm for Solving Constraint Satisfaction Problems. In Evolutionary Computation in Combinatorial Optimization (13-24). https://doi.org/10.1007/978-3-540-78604-7_2

This paper introduces a hybrid Tabu Search - Evolutionary Algorithm for solving the binary constraint satisfaction problem, called CTLEA. A continuation of an earlier introduced algorithm, called the STLEA, the CTLEA replaces the earlier compound lab... Read More about A Conflict Tabu Search Evolutionary Algorithm for Solving Constraint Satisfaction Problems.

A tabu search evolutionary algorithm for solving constraint satisfaction problems. (2006)
Conference Proceeding
Craenen, B. G. W., & Paechter, B. (2006). A tabu search evolutionary algorithm for solving constraint satisfaction problems. In Parallel Problem Solving from Nature - PPSN IX (152-161). https://doi.org/10.1007/11844297_16

The paper introduces a hybrid Tabu Search-Evolutionary Algorithm for solving the constraint satisfaction problem, called STLEA. Extensive experimental fine-tuning of parameters of the algorithm was performed to optimise the performance of the algorit... Read More about A tabu search evolutionary algorithm for solving constraint satisfaction problems..

Peer-to-peer networks for scalable grid landscapes in social agent simulations. (2005)
Conference Proceeding
Craenen, B. G. W., & Paechter, B. (2005). Peer-to-peer networks for scalable grid landscapes in social agent simulations. In Proceedings of the Artificial Intelligence and Social Behaviour Convention (AISB) 2005 (64-71)

Recently, peer-to-peer networks have been proposed as the underlying architecture of large scale distributed social agent simulations. A number of problems arise when grid landscapes are used to represent the landscape in these simulations, primarily... Read More about Peer-to-peer networks for scalable grid landscapes in social agent simulations..