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Outputs (87)

Uncertainty and communication complexity in iterated cooperation games (2008)
Conference Proceeding
Andras, P. (2008). Uncertainty and communication complexity in iterated cooperation games. In Artificial Life XI 2008 (9-16)

Iterated cooperation games (e.g. Prisoner’s Dilemma) are used to analyze the emergence and evolution of cooperation among selfish individuals. Uncertainty of outcomes of games is an important factor that influences the level of cooperation. Communica... Read More about Uncertainty and communication complexity in iterated cooperation games.

Towards a service-enabled distributed router architecture (2008)
Journal Article
Chrysoulas, C., Haleplidis, E., Kostopoulos, G., Haas, R., Denazis, S., & Koufopavlou, O. (2008). Towards a service-enabled distributed router architecture. IET Circuits, Devices and Systems, 2(1), 60-68. https://doi.org/10.1049/iet-cds%3A20070041

Modelling is an essential tool in the development and assessment of new concepts. The authors propose an architecture for the next-generation gigabit distributed active router that was designed and implemented in the IST project, FlexiNET. In the Fle... Read More about Towards a service-enabled distributed router architecture.

QoE-aware QoS management (2008)
Conference Proceeding
Agboma, F., & Liotta, A. (2008). QoE-aware QoS management. In MoMM '08 Proceedings of the 6th International Conference on Advances in Mobile Computing and Multimedia (111-116). https://doi.org/10.1145/1497185.1497210

The streaming of multimedia contents (e.g., Mobile TV) is a bandwidth intensive service. The network operator's aim is to provide an acceptable user experience at minimal network resource usage. It is important from the network operator's perspective... Read More about QoE-aware QoS management.

QoE analysis of a peer-to-peer television system (2008)
Conference Proceeding
Agboma, F., Smy, M., & Liotta, A. (2008). QoE analysis of a peer-to-peer television system. In Proceedings of the IADIS International Conference Telecommunications, Networks and Systems 2008 (114-119)

Peer-to-peer (P2P) TV technology is seen as an emerging alternative to the current systems of providing TV channels and video services over the Internet. However, little information is available on users' Quality of Experience (QoE) on P2P systems. W... Read More about QoE analysis of a peer-to-peer television system.

Peer-to-Peer Session Initiation Protocol in highly volatile environments (2008)
Conference Proceeding
Oredope, A., Liotta, A., Roper, I., & Morphett, J. (2008). Peer-to-Peer Session Initiation Protocol in highly volatile environments. In 2008 The Second International Conference on Next Generation Mobile Applications, Services, and Technologies (76-82). https://doi.org/10.1109/NGMAST.2008.69

The session initiation protocol (SIP) is an IETF standardised protocol for multimedia signalling and communication over the internet. SIP has been used in many deployments in client-server architecture. However, this configuration potentially possess... Read More about Peer-to-Peer Session Initiation Protocol in highly volatile environments.

Mesh based P2P streaming over MANETs (2008)
Conference Proceeding
Qadri, N. N., Alhaisoni, M., & Liotta, A. (2008). Mesh based P2P streaming over MANETs. In MoMM '08 Proceedings of the 6th International Conference on Advances in Mobile Computing and Multimedia (29-34). https://doi.org/10.1145/1497185.1497196

Peer-to-Peer (P2P) systems and Mobile Ad hoc Networks (MANETs) have been the subject of intensive studies in recent years. These two areas have, however, developed independently from each other so there is not sufficient data to verify whether the P2... Read More about Mesh based P2P streaming over MANETs.

A comparative analysis of routing protocols for MANETs (2008)
Conference Proceeding
Qadri, N. N., & Liotta, A. (2008). A comparative analysis of routing protocols for MANETs. In Proceedings of IADIS Wireless Applications and Computing, July 22-24, 2008, Amsterdam, Netherlands (149-154)

Mobile Ad hoc Networks (MANETs) introduce a new communication paradigm, which does not require a fixed infrastructure - they rely on wireless terminals for routing and transport services. Typical research issues of MANETs include adaptability to netw... Read More about A comparative analysis of routing protocols for MANETs.

JCSPre: the Robot Edition to Control LEGO NXT Robots (2008)
Conference Proceeding
Kerridge, J., Panayotopoulos, A., & Lismore, P. (2008). JCSPre: the Robot Edition to Control LEGO NXT Robots. In P. H. Welch, S. Stepney, F. A. Polack, F. R. Barnes, A. A. McEwan, G. S. Stiles, …A. T. Sampson (Eds.), Communicating Process Architectures 2008 (255-270). https://doi.org/10.3233/978-1-58603-907-3-255

JCSPre is a highly reduced version of the JCSP (Communicating Sequential Processes for Java) parallel programming environment. JCSPre has been implemented on a LEGO Mindstorms NXT brick using the LeJOS Java runtime environment. The LeJOS environment... Read More about JCSPre: the Robot Edition to Control LEGO NXT Robots.

Modelling a Multi-Core Media Processor Using JCSP (2008)
Conference Proceeding
Kosek, A., Kerridge, J., & Syed, A. (2008). Modelling a Multi-Core Media Processor Using JCSP. In P. H. Welch, S. Stepney, F. A. Polack, F. R. Barnes, A. A. McEwan, G. S. Stiles, …A. T. Sampson (Eds.), Communicating Process Architectures 2008 (431-443). https://doi.org/10.3233/978-1-58603-907-3-431

Manufacturers are creating multi-core processors to solve specialized problems. This kind of processor can process tasks faster by running them in parallel. This paper explores the usability of the Communicating Sequential Processes model to create a... Read More about Modelling a Multi-Core Media Processor Using JCSP.