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Outputs (64)

The limits of pretending (2015)
Journal Article
Turner, P., Hetherington, R., Turner, S., & Kosek, M. (2015). The limits of pretending. Digital Creativity, 26(3-4), 304-317. https://doi.org/10.1080/14626268.2015.1091778

We propose that pretending is a cognitive faculty which enables us to create and immerse ourselves in possible worlds. These worlds range from the veridical to the fantastic and are frequently realised as stories varying from the fictional to the sci... Read More about The limits of pretending.

It's not interaction, it's make believe. (2014)
Conference Proceeding
Turner, P., Turner, S., & Carruthers, L. (2014). It's not interaction, it's make believe. In Proceedings of the 2014 European Conference on Cognitive Ergonomics. https://doi.org/10.1145/2637248.2637266

A principal, but largely unexplored, use of our cognition when using interacting technology involves pretending. To pretend is to believe that which is not the case, for example, when we use the desktop on our personal computer we are pretending, tha... Read More about It's not interaction, it's make believe..

Creating a sense of place with a deliberately constrained virtual environment (2013)
Journal Article
Turner, P., Turner, S., & Burrows, L. (2013). Creating a sense of place with a deliberately constrained virtual environment. International Journal of Cognitive Performance Support, 1, 54-68. https://doi.org/10.1504/IJCPS.2013.053554

This study took as its starting point the premise that a high degree of realism is not a necessary condition for the creation of a ‘sense of place’ in mediated experiences such as those presented through virtual reality. A sense of place is the sense... Read More about Creating a sense of place with a deliberately constrained virtual environment.

Enlightened trial and error (2012)
Journal Article
Turner, P., Turner, S., & Flint, T. (2012). Enlightened trial and error. Interaction Design and Architecture(s) IxDetA, 13/14, 64-83

Human-computer interaction as a rationalistic, engineering discipline has been taught successfully for more than 25 years. The established narrative is one of designing usable systems for users, some of whom have been described as “naïve”, safely ins... Read More about Enlightened trial and error.

Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. (2012)
Conference Proceeding
McGregor, I., & Turner, P. (2012). Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. In P. Turner, S. Turner, & I. McGregor (Eds.), ECCE 2012 (131-137). https://doi.org/10.1145/2448136.2448164

This paper reports on establishing whether listeners have the same listening experience as the person who designed the sound. Surprisingly, there is little or no evidence as to whether what is designed to be heard is what is actually heard. The study... Read More about Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences..

Emotional and aesthetic attachment to digital artefacts (2012)
Journal Article
Turner, P., & Turner, S. (2012). Emotional and aesthetic attachment to digital artefacts. Cognition, Technology and Work, https://doi.org/10.1007/s10111-012-0231-x

We report a pair of repertory grid studies that explore the attachment people have for digital and nondigital artefacts. In the first study we found no clear distinctions between emotional attachment to digital and nondigital artefacts: people are... Read More about Emotional and aesthetic attachment to digital artefacts.

My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts. (2011)
Conference Proceeding
Turner, P., & Turner, S. (2011). My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts. In ECCE '11 Proceedings of the 29th Annual European Conference on Cognitive Ergonomics (149-156). https://doi.org/10.1145/2074712.2074742

Motivation -- to explore the nature and dimensions of attachment to digital and non-digital artefacts and explicate any differences in emotional attachment between digital and non-digital artefacts. Research approach -- Repertory grid based study... Read More about My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts..

Designing for engagement (2011)
Journal Article
Turner, P., Flint, T., & Turner, S. (2011). Designing for engagement. Infrastructure journal,

Is stereotyping inevitable when designing with personas? (2011)
Journal Article
Turner, P., & Turner, S. (2011). Is stereotyping inevitable when designing with personas?. Design Studies, 32, 30-44. https://doi.org/10.1016/j.destud.2010.06.002

User representations are central to user-centred design, personas being one of the more recent developments. However, such descriptions of people risk stereotyping. We review the genesis and application of personas and kindred representations, and di... Read More about Is stereotyping inevitable when designing with personas?.

Re-creating Edinburgh: adopting the tourist gaze. (2010)
Conference Proceeding
Burrows, L., Turner, S., & Turner, P. (2010). Re-creating Edinburgh: adopting the tourist gaze. In M. Neerincx, & W. Brinkman (Eds.), Proceedings of ECCE 2010

Motivation – The work described in this paper investigated the potential of a low fidelity desktop application using the metaphor of the ‘tourist gaze’ in conveying a sense of place. Research approach – An exploratory study was used, in which an app... Read More about Re-creating Edinburgh: adopting the tourist gaze..