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Outputs (30)

Experiencing the Carolan Guitar
Presentation / Conference Contribution
Benford, S., Hazzard, A., Chamberlain, A., Glover, K., Greenhalgh, C., Xu, L., Hoare, M., & Darzentas, D. (2016, May). Experiencing the Carolan Guitar. Presented at CHI'16: CHI Conference on Human Factors in Computing Systems, San Jose, California, USA

Carolan is an acoustic guitar that has been decorated with interactive patterns that can be scanned using a mobile camera so as to connect to a digital record of how the instrument was made, where it has been and who has played it. Carolan was create... Read More about Experiencing the Carolan Guitar.

Harnessing the digital records of everyday things
Presentation / Conference Contribution
Darzentas, D. P., Hazzard, A., Brown, M. J. I., Flintham, M., & Benford, S. (2016, June). Harnessing the digital records of everyday things. Presented at Design Research Society 2016, Brighton

We address how, framed by the Internet of Things, digitally-enabled physical objects may acquire rich digital records throughout their lifetimes, and how these might enhance their value, meaning and utility. We reflect on emerging findings from two c... Read More about Harnessing the digital records of everyday things.

Object-focused mixed reality storytelling: technology-driven content creation and dissemination for engaging user experiences
Presentation / Conference Contribution
Darzentas, D., Flintham, M., & Benford, S. (2018, November). Object-focused mixed reality storytelling: technology-driven content creation and dissemination for engaging user experiences. Presented at PCI '18: 22nd Pan-Hellenic Conference on Informatics, Athens Greece

In this paper we present the creation and deployment of a concerted set of Mixed Reality Technologies designed for creating engaging public experiences and enhanced storytelling opportunities focused on artefacts. Under the title of the Mixed Reality... Read More about Object-focused mixed reality storytelling: technology-driven content creation and dissemination for engaging user experiences.

The GIFT Framework: Give Visitors the Tools to Tell Their Own Stories
Presentation / Conference Contribution
Løvlie, A. S., Benford, S., Spence, J., Wray, T., Hviid Mortensen, C., Olesen, A., Rogberg, L., Bedwell, B., Darzentas, D., & Waern, A. (2019, April). The GIFT Framework: Give Visitors the Tools to Tell Their Own Stories. Presented at MW19, Boston, MA

GIFT is an ongoing EU-funded research project developing hybrid visitor experiences: mixed reality designs that complement, challenge, or overlay physical visits with digital content. Through design exploration of two concepts focusing on gifting and... Read More about The GIFT Framework: Give Visitors the Tools to Tell Their Own Stories.

Card Mapper: Enabling Data-Driven Reflections on Ideation Cards
Presentation / Conference Contribution
Darzentas, D., Velt, R., Wetzel, R., Craigon, P. J., Wagner, H. G., Urquhart, L. D., & Benford, S. (2019, May). Card Mapper: Enabling Data-Driven Reflections on Ideation Cards. Presented at CHI '19: CHI Conference on Human Factors in Computing Systems, Glasgow

We explore how usage data captured from ideation cards can enable reflection on design. We deployed a deck of ideation cards on a Masters level module over two years, developing the means to capture the students' designs into a digital repository. We... Read More about Card Mapper: Enabling Data-Driven Reflections on Ideation Cards.

MeMa: Designing the Memory Machine
Presentation / Conference Contribution
Price, D., Jacobs, R., Darzentas, D., Perez Vallejos, E., Chadborn, N., Martindale, S., & Urquhart, L. (2019, June). MeMa: Designing the Memory Machine. Presented at DIS '19: Designing Interactive Systems Conference 2019, San Diego, CA, USA

The Memory Machine is an ambitious project that aims to develop a device to capture people's memories to create a blend of personal and factual data that builds identities, and contextualizes personal recollections. The Memory Machine has been guided... Read More about MeMa: Designing the Memory Machine.

VRtefacts: Performative Substitutional Reality with Museum Objects
Presentation / Conference Contribution
Spence, J., Darzentas, D. P., Huang, Y., Cameron, H. R., Beestin, E., & Benford, S. (2020, July). VRtefacts: Performative Substitutional Reality with Museum Objects. Presented at DIS '20: Designing Interactive Systems Conference 2020, Eindhoven, Netherlands

We explore how a combination of manipulations and transitions can extend Substitutional Reality to create a highly personal Virtual Reality experience. Our design aimed to meet two challenges faced by museums: the limitations of object handling and t... Read More about VRtefacts: Performative Substitutional Reality with Museum Objects.

Quantity versus quality: the role of layout and interaction complexity in thumbnail-based video retrieval interfaces
Presentation / Conference Contribution
Hürst, W., & Darzentas, D. (2012, June). Quantity versus quality: the role of layout and interaction complexity in thumbnail-based video retrieval interfaces. Presented at ICMR '12: International Conference on Multimedia Retrieval, Hong Kong

In this paper we present our findings from an experiment designed to test the effectiveness of complex, thumbnail based layouts and the interaction methods required, in video retrieval scenarios for handheld devices such as smartphones. Our evaluatio... Read More about Quantity versus quality: the role of layout and interaction complexity in thumbnail-based video retrieval interfaces.

Fast fuzzy vector quantization
Presentation / Conference Contribution
Tsekouras, G. E., Darzentas, D., Drakoulaki, I., & Niros, A. D. (2010, July). Fast fuzzy vector quantization. Presented at 2010 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE), Barcelona, Spain

In this paper we introduce a novel fuzzy vector quantization algorithm that tries to solve certain problems related to the implementation of fuzzy cluster analysis in vector quantization. The proposed method employs an objective function that combine... Read More about Fast fuzzy vector quantization.

HUDS and Senses: Leveraging Game Design to Enhance Situational Awareness for Telepresence Robot Operation
Presentation / Conference Contribution
Darzentas, D., Zeller, F., & Robson, E. (2023, September). HUDS and Senses: Leveraging Game Design to Enhance Situational Awareness for Telepresence Robot Operation. Presented at MobileHCI 2023: The ACM International Conference on Mobile Human-Computer Interaction, Athens, Greece

Remotely operated telepresence robots are increasing in prevalence across several domains ranging from highly critical and difficult tasks in challenging and contested spaces, to creative and recreational usage of drones. A significant challenge for... Read More about HUDS and Senses: Leveraging Game Design to Enhance Situational Awareness for Telepresence Robot Operation.